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1. Losing their head.

2. Beyond <italic>Homo Ludens</italic>: Architecture and Mathematics.

3. Reason, Mimesis, and Self-Preservation in Adorno.

4. Play in the Information Age

5. ON POLISH FANTASTIC LITERATURE FOR YOUNG PEOPLE AND ITS THERAPEUTIC POTENTIAL.

6. The Blue Fox: Cryptic Storytelling and Nonhuman Mimicry in the Work of Sjón and Jeff VanderMeer.

7. The Principle of Division in Roger Caillois's Man, Play and Games.

8. Extracts from Pierres réfléchies.

9. The Ambiguity of the Sacred: Revisiting Roger Caillois's L'Homme et le sacré.

10. How Designers Play: The Ludic Modalities of the Creative Process.