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1. Virtual Exchange and 21st Century Teacher Education: Short Papers from the 2019 EVALUATE Conference (León, Spain, September 2019)

2. Gold Star: Enhancing Student Engagement through Gameful Teaching and Learning. IDEA Paper #75

3. The representation of borders as historic liminal spaces in digital games: The case of Papers, Please!

4. Annual Proceedings of Selected Research and Development Papers Presented at the Annual Convention of the Association for Educational Communications and Technology (36th, Anaheim, California, 2013). Volume 1

5. Annual Proceedings of Selected Research and Development Papers Presented at the Annual Convention of the Association for Educational Communications and Technology (35th, Louisville, Kentucky, 2012). Volume 2

6. Annual Proceedings of Selected Research and Development Papers Presented at the Annual Convention of the Association for Educational Communications and Technology (35th, Louisville, Kentucky, 2012). Volume 1

7. Annual Proceedings of Selected Research and Development Papers Presented at the Annual Convention of the Association for Educational Communications and Technology (31st, Orlando, FL, 2008)

8. Games and Simulations in Informal Science Education. WCER Working Paper No. 2010-14

9. Annual Proceedings of Selected Research and Development Papers Presented at the National Convention of the Association for Educational Communications and Technology (28th, Orlando, Florida, 2005). Volume 2

10. Final Paper DAT Cognitive Art Therapy System

11. Southern Illinois Working Papers in Linguistics and Language Teaching, Volume 1.

12. Practice through Play Using Mobile Technology

18. Recruiting the Next Generation of Information Technology Professionals

19. Operations Strategy with Paper Boats

20. Cognitive Effects of Games on Mathematics Learning. A Revision of a Paper Presented at the Annual Meeting of the National Council of Teachers of Mathematics (Cincinnati, Ohio, April 1977).

21. Fantasy, Lies and Imaginary Companions. Foundation for Child and Youth Studies Selected Papers Number 45.

22. Outdoor Education across America: 'Weaving the Web.' Selected Papers, Activities, and Resources from the 1987 National Outdoor Education Conference (Cortland, New York, October 9-12, 1987).

23. A Comparison of Three Instructional Presentation Formats. IDD&E Working Paper No. 6.

24. The Role of Educational Technology in the Education of Limited English Proficient Students. New Focus No. 9. Occasional Papers in Bilingual Education.

25. Activity Structure as Scaffolding for Children's Second Language Learning. Sociolinguistic Working Paper Number 100.

26. Language Games in Primary Mathematics

27. Examination of Self-Regulation Skills of Preschoolers in Terms of the Home Environment Variables

28. Technology in the Perception of English Teachers in Southern Brazil Schools

29. Psychological Applications and Trends 2024

32. Primary School Teachers' Attitude to Board-Games and Their Board-Game Playing Practice

33. Using Modern Chess Software for Opening Preparation

36. From Clicks to Constructs: An Examination of Validity Evidence of Game-Based Indicators Derived from Theory

38. Interpersonal neural synchrony when predicting others' actions during a game of rock-paper-scissors.

39. Software Platform for Gamification in the Unified State Examination Preparation Activities

40. Building Coping Strategies and Resilience among Young Children after a Catastrophic Storm: Tips to Educators

41. From a CV to an ePortfolio: An Exploration of Adult Learner's Perception of the ePortfolio as a Jobseeking Tool

42. Mistakes can stabilise the dynamics of rock-paper-scissors games.

43. Using Chess Programming in Computer Education

44. Contribution to the Development of Self-Regulated Learning through Merging Music and Mathematics

45. Dungeons and Dragons and Digital Writing: A Case Study of Worldbuilding

46. El Razonamiento de Profesoras en Formación Acerca de la Variación en Situaciones de Riesgo = Preservice Teachers' Reasoning about Variation in Risk Situations

47. Gamified product design for paper recycling

48. Effect of Gamification on Students' Motivation and Learning Achievement in Second Language Acquisition within Higher Education: A Literature Review 2011-2019

49. Play and Curation during the COVID-19 Pandemic: An Interview with Christopher Bensch, Andrew Borman, Michelle Parnett-Dwyer, and Nicolas Ricketts

50. A Model for Using Activity Theory in Education Design: A Gamification Example