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1. Losing their head.

2. Beyond <italic>Homo Ludens</italic>: Architecture and Mathematics.

3. Reason, Mimesis, and Self-Preservation in Adorno.

4. Play in the Information Age

5. ON POLISH FANTASTIC LITERATURE FOR YOUNG PEOPLE AND ITS THERAPEUTIC POTENTIAL.

6. The bureaucratic beyond: Roger Caillois and the negation of the sacred in Hollywood cinema.

7. The Blue Fox: Cryptic Storytelling and Nonhuman Mimicry in the Work of Sjón and Jeff VanderMeer.

8. The Principle of Division in Roger Caillois's Man, Play and Games.

9. The "Playing" Field: Attitudes, Activities, and the Conflation of Play and Games.

10. Extracts from Pierres réfléchies.

11. The Ambiguity of the Sacred: Revisiting Roger Caillois's L'Homme et le sacré.

12. How Designers Play: The Ludic Modalities of the Creative Process.

14. Adorno, Schubert, and Mimesis.

15. Embracing Modernity: Roger Caillois and Armand Petitjean at the Nouvelle Revue française.