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1. Mathematical experience in game‐based problem‐solving.

2. Digital game‐based learning in a Shanghai primary‐school mathematics class: A case study.

3. Connecting the dots: Understanding the interrelated impacts of type, quality and children's awareness of design features and the mathematics content learning goals in digital math games and related learning outcomes.

4. Developing a flipped learning approach to support student engagement: A design‐based research of secondary school mathematics teaching.