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1. Mathematical experience in game‐based problem‐solving.

2. Investigating the impact of a gamified learning analytics dashboard: Student experiences and academic achievement.

3. Digital game‐based learning in a Shanghai primary‐school mathematics class: A case study.

4. Supporting primary students' learning of fraction conceptual knowledge through digital games.

5. Improving mobile learning in secondary mathematics and science: Listening to students.

6. Connecting the dots: Understanding the interrelated impacts of type, quality and children's awareness of design features and the mathematics content learning goals in digital math games and related learning outcomes.

7. Developing a flipped learning approach to support student engagement: A design‐based research of secondary school mathematics teaching.

8. Implementing flipped learning approach based on 'first principles of instruction' in mathematics courses.