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1. Mathematical experience in game‐based problem‐solving.

2. Improving short‐term academic performance in the flipped classroom using dynamic geometry software.

3. Supporting primary students' learning of fraction conceptual knowledge through digital games.

4. The effect of GeoGebra software–supported mathematics instruction on eighth‐grade students' conceptual understanding and retention.

5. Developing a flipped learning approach to support student engagement: A design‐based research of secondary school mathematics teaching.

6. Implementing flipped learning approach based on 'first principles of instruction' in mathematics courses.

7. Can educational robotics introduce young children to robotics and how can we measure it?