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1. Mathematical experience in game‐based problem‐solving.

2. Investigating the impact of a gamified learning analytics dashboard: Student experiences and academic achievement.

3. Analysis of time-to-event for observational studies: Guidance to the use of intensity models.

4. Supporting primary students' learning of fraction conceptual knowledge through digital games.

5. The effect of GeoGebra software–supported mathematics instruction on eighth‐grade students' conceptual understanding and retention.

6. Can educational robotics introduce young children to robotics and how can we measure it?