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1. Investigating the impact of a gamified learning analytics dashboard: Student experiences and academic achievement.

2. Emotional and cognitive effects of learning with computer simulations and computer videogames.

3. Homogeneous and heterogeneous multiple representations in equation‐solving problems: An eye‐tracking study.

4. Supporting primary students' learning of fraction conceptual knowledge through digital games.

5. Improving mobile learning in secondary mathematics and science: Listening to students.

6. The effect of GeoGebra software–supported mathematics instruction on eighth‐grade students' conceptual understanding and retention.

7. Virtual Algebra Tiles: A pedagogical tool to teach and learn algebra through geometry.

8. Developing a flipped learning approach to support student engagement: A design‐based research of secondary school mathematics teaching.