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Showing total 80 results
80 results

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1. Use of Electronic and Paper-based Standardized Nursing Care Plans to Improve Nurses’ Documentation Quality in a Nigerian Teaching Hospital.

2. The effect of learning strategies adopted in K12 schools on student learning in massive open online courses.

3. Using longitudinal qualitative research to explore the experience of receiving and using augmentative and alternative communication.

4. 'It gives you encouragement because you're not alone': A pilot study of a multi‐component social media skills intervention for people with acquired brain injury.

5. Mathematical experience in game‐based problem‐solving.

6. Effects of providing EFL learners with additional online and face‐to‐face practise opportunities to promote active learning in higher education.

7. Online collaborative tools for science education: Boosting learning outcomes, motivation, and engagement.

8. Augmented‐reality‐enhanced game‐based learning in flipped English classrooms: Effects on students' creative thinking and vocabulary acquisition.

9. Improving short‐term academic performance in the flipped classroom using dynamic geometry software.

10. The incorporation of peer learning into MosoTeach‐supported flipped language class: Effects on student motivation, participation, feedback and test performance.

11. Listening to or looking at models: Learning about dynamic complex systems in science among learners who are blind and learners who are sighted.

12. Communicative participation outcomes in individuals with Parkinson's disease receiving standard care speech‐language therapy services in community settings.

13. AI literacy curriculum and its relation to children's perceptions of robots and attitudes towards engineering and science: An intervention study in early childhood education.

14. The effects of video‐driven discussions integrated into the flipped classroom model on learning achievement, practical performance, and higher‐order thinking skills in dental education.

15. Acceptability of a shared cancer follow‐up model of care between general practitioners and radiation oncologists: A qualitative evaluation.

16. A study on learning analytics of using mobile augmented reality application to enhance cultural competence for design cultural creation in higher education.

17. Screening children with a history of maltreatment for post‐traumatic stress disorder in frontline social care organizations: A process evaluation.

18. Collaborative programming based on social shared regulation: An approach to improving students' programming achievements and group metacognition.

19. Promoting children's computational thinking: A quasi‐experimental study of web‐mediated parent education.

20. Developing cooperative learning in a content and language integrated learning context to enhance elementary school students' digital storytelling performance, English speaking proficiency, and financial knowledge.

21. Promoting international high‐school students' Chinese language learning achievements and perceptions: A mind mapping‐based spherical video‐based virtual reality learning system in Chinese language courses.

22. Using a digital spelling aid to improve writing in persons with post‐stroke aphasia: An intervention study.

23. A preliminary study on flipping an English as a foreign language collaborative writing course with video clips: Its impact on writing skills and writing motivation.

24. The role of desktop virtual reality as an accessible and equitable strategy to improve career opportunities for women in technology.

25. Does the emotional design of scaffolds enhance learning and motivational outcomes in game‐based learning?

26. Flipping writing metacognitive strategies and writing skills in an English as a foreign language collaborative writing context: a mixed‐methods study.

27. Effects of immersive virtual reality classrooms on students' academic achievement, motivation and cognitive load in science lessons.

28. Effects of contextual interactive healthcare training on caregivers of patients with suspected COVID‐19 infection: Anxiety, learning achievements, perceived support and self‐efficacies during quarantine.

29. Supporting primary students' learning of fraction conceptual knowledge through digital games.

30. The supporting role of learning analytics for a blended learning environment: Exploring students' perceptions and the impact on relatedness.

31. Exploring age and gender differences of computational thinkers in primary school: A developmental perspective.

32. Virtual reality application influences cognitive load‐mediated creativity components and creative performance in engineering design.

33. Using 360‐degree videos in teacher education to improve preservice teachers' professional interpersonal vision.

34. Where's the germs? The effects of using virtual reality on nursing students' hospital infection prevention during the COVID‐19 pandemic.

35. Barriers and facilitators: Clinicians' opinions and experiences of telehealth before and after their use of a telehealth platform for child language assessment.

36. Evaluation of an mHealth tool to improve nutritional assessment among infants under 6 months in paediatric development clinics in rural Rwanda: Quasi‐experimental study.

37. The effect of GeoGebra software–supported mathematics instruction on eighth‐grade students' conceptual understanding and retention.

38. English outside the academic sphere: A mobile‐based context‐aware comparison study on collaborative and individual learning.

39. The effects of an augmented reality based magnetic experimental tool on students' knowledge improvement and cognitive load.

40. The effects of a theory‐based summary writing tool on students' summary writing.

41. Learning performance and cognitive load in mobile learning: Impact of interaction complexity.

42. Powering up flipped learning: An online learning environment with a concept map‐guided problem‐posing strategy.

43. Comparison of object‐oriented and robot programming activities: The effects of programming modality on student achievement, abstraction, problem solving, and motivation.

44. Developing a flipped learning approach to support student engagement: A design‐based research of secondary school mathematics teaching.

45. Enhancing community of inquiry and reflective thinking skills of undergraduates through using learning analytics‐based process feedback.

46. 'I Miss My Little One A Lot': How Father Love Motivates Change in Men Who Have Used Violence.

47. Implementing flipped learning approach based on 'first principles of instruction' in mathematics courses.

48. Studying the effectiveness of an online argumentation model for improving undergraduate students' argumentation ability.

49. Effects of providing partial hypotheses as a support for simulation‐based inquiry learning.

50. Face‐to‐face, blended, flipped, or online learning environment? Impact on learning performance and student cognitions.