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24 results

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1. Mathematical experience in game‐based problem‐solving.

2. Improving short‐term academic performance in the flipped classroom using dynamic geometry software.

3. Digital re‐attributional feedback in high school mathematics education and its effect on motivation and achievement.

4. Targeting fraction misconceptions and reducing high confidence errors in an online tutor.

5. Investigating the impact of a gamified learning analytics dashboard: Student experiences and academic achievement.

6. Gender Bias in Test Item Formats: Evidence from PISA 2009, 2012, and 2015 Math and Reading Tests.

7. Examining shifts in conceptual knowledge, procedural knowledge and procedural flexibility in the context of two game‐based technologies.

8. The relationship between individual characteristics and practice behaviour within an adaptive arithmetic learning program.

9. The achievement gap: The impact of between‐class attainment grouping on pupil attainment and educational equity over time.

10. Lesson learned from the pandemic for learning physics.

11. Does mathematics anxiety moderate the effect of problem difficulty on cognitive effort?

12. Predicting fraction and algebra achievements online: A large‐scale longitudinal study using data from an online learning environment.

13. Digital game‐based learning in a Shanghai primary‐school mathematics class: A case study.

14. BGU‐MF: Ben‐Gurion University Math Fluency test.

15. A review of the meta‐analysis by Tingir and colleagues (2017) on the effects of mobile devices on learning.

16. A meta‐analysis on the effects of technology's functions and roles on students' mathematics achievement in K‐12 classrooms.

17. Are some students graded more appropriately than others? Student characteristics as moderators of the relationships between teacher‐assigned grades and test scores in mathematics.

18. Motivation, engagement, and performance across multiple virtual reality sessions and levels of immersion.

19. Shared book reading and preschool children's academic achievement: Evidence from the Early Childhood Longitudinal Study-Birth cohort.

20. The relationship between Algebra Nation usage and high‐stakes test performance for struggling students.

21. Effects of game‐based learning on students' mathematics achievement: A meta‐analysis.

22. Process assessment in dynamic testing using electronic tangibles.

23. Students' mathematics word problem-solving achievement in a computer-based story.

24. Multigrade kindergarten classrooms and children's academic achievement, executive function, and socioemotional development.