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1. Mathematical experience in game‐based problem‐solving.

2. Digital re‐attributional feedback in high school mathematics education and its effect on motivation and achievement.

3. Investigating the impact of a gamified learning analytics dashboard: Student experiences and academic achievement.

4. Examining shifts in conceptual knowledge, procedural knowledge and procedural flexibility in the context of two game‐based technologies.

5. Motivation, engagement, and performance across multiple virtual reality sessions and levels of immersion.

6. The relationship between Algebra Nation usage and high‐stakes test performance for struggling students.