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27 results

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1. Mathematical experience in game‐based problem‐solving.

2. Enacting control with student dashboards: The role of motivation.

3. Digital re‐attributional feedback in high school mathematics education and its effect on motivation and achievement.

4. Investigating the impact of a gamified learning analytics dashboard: Student experiences and academic achievement.

5. How does the modern home environment impact children's mathematics knowledge? Evidence from Canadian elementary children's digital home numeracy practice (DHNP).

6. Leveraging natural language processing to support automated assessment and feedback for student open responses in mathematics.

7. Effective instruction conditions for educational robotics to develop programming ability of K‐12 students: A meta‐analysis.

8. Impact of a game‐based intervention on fraction learning for fifth‐grade students: A pre‐registered randomized controlled study.

9. Examining shifts in conceptual knowledge, procedural knowledge and procedural flexibility in the context of two game‐based technologies.

10. Looking through Sherlock's eyes: Effects of eye movement modelling examples with and without verbal explanations on deductive reasoning.

11. Free access to scientific literature and its influence on the publishing activity in developing countries: The effect of Sci‐Hub in the field of mathematics.

12. Educational outcomes associated with persistent speech disorder.

13. Analysis of time-to-event for observational studies: Guidance to the use of intensity models.

14. Supporting primary students' learning of fraction conceptual knowledge through digital games.

15. A novel method to monitoring changes in cognitive load in video‐based learning.

16. The effect of GeoGebra software–supported mathematics instruction on eighth‐grade students' conceptual understanding and retention.

17. Unpacking the black‐box of students' visual attention in Mathematics and English classrooms: Empirical evidence using mini‐video recording gadgets.

18. Motivation, engagement, and performance across multiple virtual reality sessions and levels of immersion.

19. An empirical investigation into student's mathematical word‐based problem‐solving process: A computerized approach.

20. Error detection through mouse movement in an online adaptive learning environment.

21. Assessing students' conceptual understanding using an online three‐tier diagnostic test.

22. The relationship between Algebra Nation usage and high‐stakes test performance for struggling students.

23. Estimation of energy expenditure using prediction equations in overweight and obese adults: a systematic review.

24. The format of problem representation for in‐game learning supports.

25. Can educational robotics introduce young children to robotics and how can we measure it?

26. Entering Aladdin's cave: Developing an app for children with Down syndrome.

27. The effectiveness of a computer-assisted math learning program.