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2. Structure of the scientific paper

4. Variable-Precision Exponentiation.

5. A Theorem-Proving Language for Experimentation.

6. Letters to the Editor.

7. THE USE OF HEURISTIC PROGRAMMING IN MANAGEMENT SCIENCE.

8. Technical Program Sessions and Chairmen.

9. professional activities.

10. Toward an Automata Theory of Brains.

11. BRAIN STRUCTURE IN RELATION TO THE MIND: Illustrated by new and original models

12. Further Experience with Oral Therapy in Diabetes

13. IMMANENT FORMS OF IMMINENT CRISIS.

14. SUMMARY OF A HEURISTIC LINE BALANCING PROCEDURE.

15. SOME PROBLEMS OF DIGITAL SYSTEMS SIMULATION.

16. A HEURISTIC FOR GENERAL INTEGER PROGRAMMING.

17. Heuristic Selection of Advanced Bases for a Class of Linear Programming Models.

18. A COGNITIVE SYSTEM APPROACH TO METHODOLOGY: AN OUTLINE.

19. A Man-Machine Approach Toward Solving the Traveling Salesman Problem.

20. COMING EVENTS.

21. Automated Educational Systems.

22. New Programming Languages for Artificial Intelligence Research.

23. An Assessment of Techniques for Proving Program Correctness.

24. Comments on Moorer's Music and Computer Composition.

25. Artificial Intelligence, Computer Simulation of Human Cognitive and Social Processes, and Management Thought.

26. A Method for Composing Simple Traditional Music by Computer.

27. Order-n Correction for Regular Languages.

28. A Learning Program Which Plays Partnership Dominoes.

29. COKO III: The Cooper-Koz Chess Program.

30. Music and Computer Composition.

31. Why Computers Take Up Games.

32. On Shrinking Binary Picture Patterns.

33. Symbolic Integration: The Stormy Decade.

34. Toward Automatic Program Synthesis.

35. Experiments in Automatic Learning for a Multipurpose Heuristic Program.

36. Transition Network Grammars for Natural Language Analysis.

37. Natural Language Question-Answering Systems: 1969.

38. A Global Parser for Context-Free Phrase Structure Grammars.

39. Storage and Retrieval of Aspects of Meaning in Directed Graph Structures.

40. Experiments with a Deductive Question-Answering Program.

41. PICTURE REPORT.

42. BOOK NOTICES.

43. Computers and thought.

44. Notes and Comment.

45. Determination of Satisfactory Scale for Data Processing Facilities.

46. SOME RESEARCH AND TEACHING WITH AN ON-LINE OLIGOPOLY GAME USING AN ARTIFICIAL PLAYER.

47. HEURISTIC PROBLEM SOLVING: THE NEXT ADVANCE IN OPERATIONS RESEARCH.

48. KNOWLEDGE PRODUCTION AND UTILIZATION IN CURRICULUM: A SPECIAL CASE OF THE GENERAL PHENOMENON.

49. A HEURISTIC APPROACH TO A MULTITRANSSHIPMENT PROBLEM.

50. Support Vector Machine Based Robotic Traversability Prediction with Vision Features