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1. Creating Accessible Spaces for Experiential Learning in an Online Environment

2. A Qualitative Comparison of Mathematics Teachers' and Students' Experiences in a Virtual Reality Algebra Application

3. Order selection for heterogeneous semiparametric hidden Markov models.

4. Exploring Complex Biological Processes through Artificial Intelligence

5. An Empirical Study on Immersive Technology in Synchronous Hybrid Learning in Design Education

6. GPU-accelerated Bloch simulations and MR-STAT reconstructions using the Julia programming language.

7. HIV estimation using population-based surveys with non-response: A partial identification approach.

8. A fast bootstrap algorithm for causal inference with large data.

9. Design and sample size determination for multiple-dose randomized phase II trials for dose optimization.

10. Interchangeability of generic drugs for subpopulations: Bioequivalence simulation from a nonparametric PK model of gabapentin generic drugs.

11. A Theoretical Comparison of Alternative Male Mating Strategies in Cephalopods and Fishes.

12. Weighting estimation in the cause-specific Cox regression with partially missing causes of failure.

13. How Much More Efficient Are Adaptive Platform Trials Than Multiple Stand-Alone Trials? A Comprehensive Simulation Study for Streamlining Drug Development During a Pandemic.

14. On the Application of Digitized Virtual Reality Technology in the Teaching of Landscape Architecture Design

15. A Systematic Literature Review of Game-Based Learning in Artificial Intelligence Education

16. Enhance Affective Expression and Social Reciprocity for Children with Autism Spectrum Disorder: Using Virtual Reality Headsets at Schools

17. Cultivating Positive Classroom Environments: Exploring the Efficacy of Immersive Technologies in Removing Barriers to Learning among Primary School Students

18. Towards Tailored Cognitive Support in Augmented Reality Assembly Work Instructions

19. Online Physics Laboratory Course: United Kingdom Professional Standards Framework Perspective from Walailak University, Thailand

20. Creative Pedagogies in Digital STEAM Practices: Natural, Technological and Cultural Entanglements for Powerful Learning and Activism

21. A novel methodology for water-sensitive papers analysis focusing on the segmentation of overlapping droplets to better characterize deposition pattern.

22. Creating VR Content for Training Purposes

23. The Impact of Virtual Reality Assisted Listening Instruction on English as a Foreign Language Learners' Comprehension and Perceptions

24. Advancing Higher Education with the Transition to Smart Universities: A Focus on Technology

25. Leveraging VR/AR/MR/XR Technologies to Improve Cybersecurity Education, Training, and Operations

26. Assessing efficacy in non-inferiority trials with non-adherence to interventions: Are intention-to-treat and per-protocol analyses fit for purpose?

27. A new and unified method for regression analysis of interval-censored failure time data under semiparametric transformation models with missing covariates.

28. An in silico analysis of neuromodulation for pain relief: Determining the role of classical electrodynamics.

29. A simulation study on model-informed precision dosing of amikacin for achieving target area under the concentration-time curve.

30. Estimating the proportion of true null hypotheses and adaptive false discovery rate control in discrete paradigm.

31. Global prediction of extreme floods in ungauged watersheds.

32. Digital Tools in Informal Science Education Sites: A Systematic Literature Review

33. Creating in the Metaverse: An SSRL-Based Collaborative Painting Approach to Promote Students' Creativity, Socially Shared Regulation and Positive Painting Behaviours

34. Rational Inattention: A New Theory of Neurodivergent Information Seeking

35. The Use of Extended Reality (XR) in Patient Education: A Critical Perspective

36. Simulated Learners in Educational Technology: A Systematic Literature Review and a Turing-Like Test

37. Supporting Intercultural Experiences in Online Teaching during Wartime and Humanitarian Crises: Slack as a Learning Tool

38. Shake It or Light It! The Effects of Cueing in Desktop-VR Learning Environments on Search Time and Learning

39. Comparing the Productive Failure and Directive Instruction for Declarative Safety Knowledge Training Using Virtual Reality

40. Digital Modes of Interpretation of Pictish Sculpture

41. 67‐1: Invited Paper: Elemental Image Array Generation Method Based on the Voxel Space of the InIm‐based LFD.

42. Toward a standardized evaluation of imputation methodology.

43. Equitable Mathematics Instruction and Learning Geometry through Extended Reality

44. The iBuddy Experience: A Digital Simulation-Based Approach to Enhance Secondary School Students' Privacy Awareness

45. Enhancing Children's Cognitive Skills: An Experimental Study on Virtual Reality-Based Gamified Educational Practices

46. Integrating Augmented Reality into Acoustics Learning and Examining Its Effectiveness: A Case Study of Doppler Effect

48. Serious Video Games for Agricultural Learning: Scoping Review

49. Influence of VR-Assisted College Dance on College Students' Physical and Mental Health and Comprehensive Quality

50. How Do Students Reason about Statistical Sampling with Computer Simulations? An Integrative Review from a Grounded Cognition Perspective