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146 results

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1. Novel Approaches in Clinical Simulation: Immersive Educational Technology to Enhance Nursing Education.

2. Hubs for Interactive Literature (HILs) as a Complimentary Visual Tool for Reviews.

3. Engineering Education's Potential for Virtual Reality Research and Development from 2012-2022: A Bibliometric Study.

4. Psychological factors enhanced heterogeneous learning interactive graph knowledge tracing for understanding the learning process.

5. Educational Robotics for Developing Computational Thinking in Young Learners: A Systematic Review.

6. Evaluations of Virtual and Augmented Reality Technology-Enhanced Learning for Higher Education.

7. An Analysis of Life Skills in the Content of English Language Text Books.

9. CourseQuest: A Zero-Knowledge Proof, Blockchain and OpenAI based Interactive Game to Assist Prospective Amrita University Students to Better Understand the Admission Process, Curriculum and Campus Culture.

10. Interactive Application as a Teaching Aid in Mechanical Engineering.

11. Use of an intelligent tutoring system for a curriculum on augmentative and alternative communication: Feasibility for implementation.

12. Engaging chemistry educators through virtual roundtables: how the COVID-19 pandemic led to a community-wide initiative.

13. Maximizing Learning Outcomes while Minimizing Costs: A Cost-Effective Approach to M-Learning.

14. Breast Cancer Diagnosis Method Based on Cross-Mammogram Four-View Interactive Learning.

15. Exploring the Role of User Experience and Interface Design Communication in Augmented Reality for Education.

16. Algorithm for creating sketches to form a 3D diagram of an educational simulator in the subject of fundamentals of power supply.

17. Human–Robot Cooperation Control Strategy Design Based on Trajectory Deformation Algorithm and Dynamic Movement Primitives for Lower Limb Rehabilitation Robots.

18. Sparse Adversarial Learning for FDIA Attack Sample Generation in Distributed Smart Grids.

19. PEDAGOGICAL FACILITATION OF COGNITIVE DEVELOPMENT IN EARLY CHILDHOOD.

20. Causal Meta-Reinforcement Learning for Multimodal Remote Sensing Data Classification.

21. Improving VQA via Dual-Level Feature Embedding Network.

22. Application of multimedia technology to innovative vocational education on learning satisfaction in China.

23. Experiential training course on spirituality for multidisciplinary palliative care teams in a hospital setting: a feasibility study.

24. Solar Irradiance Forecasting using Improved Sample Convolution and Interactive learning.

25. Scientific and Systematic Approaches to Modeling of EFL Peer Learning in Higher Education.

26. ENHANCING LEARNERS' AWARENESS OF PRESENTATION LITERACY TO STIMULATE INTERACTIVE AND CREATIVE LEARNING IN TERTIARY EDUCATION.

27. A Novel Training Path to Promote the Ability of Mechanical Engineering Graduates to Practice and Innovate Using New Information Technologies.

28. Enhancing Student's Engagement in Learning: Shades of Interactive Online Offline Session.

30. Teaching three-phase half-wave power electronic rectifier with gamified augmented reality support.

31. Competition-based active learning instruction for drone education.

32. The Seven-Step Learning Journey: A Learning Cycle Supporting Design, Facilitation, and Assessment of Transformative Learning.

33. Beyond the Screen With DanceSculpt: A 3D Dancer Reconstruction and Tracking System for Learning Dance.

34. Interactive learning spaces: the challenges and prospects of internationalizing medical education / Espacios de aprendizaje interactivo: dificultades y perspectivas de la internacionalización de la educación médica.

35. Diagnostic classification modeling of EFL learners' online learning performances during COVID-19 pandemic: individual vs. interactive learning.

36. Teaching the rate-and-state friction law using interactive computational modelling.

37. Exploring light polarization with interactive computational modelling.

38. The design of simple pneumatic simulator based on arduino microcontroller with Pahl and Beitz's systematic method and TRIZ.

40. Analysis of key roles in large‐scale online learning: Interactive participation characteristics and knowledge construction behaviour patterns.

41. Introducing support for learner control: Temporal and organizational cues in instructional videos.

42. Use of Online Websites as Interactive Learning Media in Moral Creed Lessons.

43. An interactive method for bridging the gap between deep learning based building contour segmentation and manual annotation.

44. Augmented reality based interactive table-top environment for real-time visualization of control theory concepts: An empirical study.

45. The Collaborative Nature of Testimonial Learning.

46. How Learning to Speak the Language of a Computer-Based Digital Environment Can Plant Seeds of Algebraic Generalisation: The Case of a 12-Year-Old Student and eXpresser.

47. Supporting flexible learning paths with interactive learning resources in mathematics: lessons learned.

48. Development of a linear algebra website for teaching and learning.

50. Improving college student engagement and motivation in a gamified learning environment: the pilot study in China.