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1. Mathematical experience in game‐based problem‐solving.

2. Improving short‐term academic performance in the flipped classroom using dynamic geometry software.

3. Investigating the impact of a gamified learning analytics dashboard: Student experiences and academic achievement.

4. Digital game‐based learning in a Shanghai primary‐school mathematics class: A case study.

5. A review of the meta‐analysis by Tingir and colleagues (2017) on the effects of mobile devices on learning.