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1. Mathematical experience in game‐based problem‐solving.

2. Which blueberries are better value? The development and validation of the functional numeracy assessment for adults with aphasia.

3. Supporting primary students' learning of fraction conceptual knowledge through digital games.

4. Improving mobile learning in secondary mathematics and science: Listening to students.

5. The effect of GeoGebra software–supported mathematics instruction on eighth‐grade students' conceptual understanding and retention.

6. Developing a flipped learning approach to support student engagement: A design‐based research of secondary school mathematics teaching.

7. Implementing flipped learning approach based on 'first principles of instruction' in mathematics courses.

8. The retest reliability of the six-minute walk test in patients referred to a cardiac rehabilitation programme.