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1. Mathematical experience in game‐based problem‐solving.

2. Targeting fraction misconceptions and reducing high confidence errors in an online tutor.

3. Students' mathematics word problem-solving achievement in a computer-based story.

4. An empirical investigation into student's mathematical word‐based problem‐solving process: A computerized approach.

5. The format of problem representation for in‐game learning supports.

6. Process assessment in dynamic testing using electronic tangibles.

7. A MOOC based on blended pedagogy.