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1. Use of Electronic and Paper-based Standardized Nursing Care Plans to Improve Nurses’ Documentation Quality in a Nigerian Teaching Hospital.

2. Student diversity and e‐exam acceptance in higher education.

3. Impact of using interactive devices in Spanish early childhood education public schools.

4. Assessing the impact of an electronic therapeutic drug monitoring record in the management of vancomycin through pharmacist intervention: a single‐centre study.

5. Video‐based modeling examples and comparative self‐explanation prompts for teaching a complex problem‐solving strategy.

6. Mindfulness in a digital math learning game: Insights from two randomized controlled trials.

7. Enhancing social–emotional functioning in adolescents with developmental language disorder or deaf or hard of hearing through a Theory of Mind intervention.

8. Effect of online parent training in promoting language development of children with language delay in Hubei province, China.

9. The effect of learning strategies adopted in K12 schools on student learning in massive open online courses.

10. Effects of repetitive transcranial magnetic stimulation combined with music therapy in non‐fluent aphasia after stroke: A randomised controlled study.

11. Using longitudinal qualitative research to explore the experience of receiving and using augmentative and alternative communication.

12. 'Turning up and tuning in'. Factors associated with parental non‐attendance and non‐adherence in intervention for young children with speech, language communication needs.

13. 'It gives you encouragement because you're not alone': A pilot study of a multi‐component social media skills intervention for people with acquired brain injury.

14. Investigating the impact of a virtual reality mobile application on learners' interpreting competence.

15. Captioning and repetition for Chinese students' immediate and delayed retention of English‐speaking multimedia lessons.

16. Applying learning analytics dashboards based on process‐oriented feedback to improve students' learning effectiveness.

17. Enhancing concrete structures education: Impact of virtual reality on motivation, performance and usability for undergraduate engineering students.

18. Benefits of a targeted rehabilitation of number transcoding in secondary acalculia: A single‐case experimental design.

19. Augmented‐reality‐enhanced game‐based learning in flipped English classrooms: Effects on students' creative thinking and vocabulary acquisition.

20. Acceptability of a shared cancer follow‐up model of care between general practitioners and radiation oncologists: A qualitative evaluation.

21. Design and pilot testing of therapeutic clothing for hospitalized children.

22. A randomized controlled trial of the effectiveness of teacher continued professional development on student language outcomes.

23. Procedural knowledge acquisition in a second‐year nursing course. Effectiveness of a digital video‐based collaborative learning‐by‐design activity using hypervideo.

24. Assessing the effectiveness of a game‐based phonics intervention for first and second grade English language learners in India: A randomized controlled trial.

25. Vocabulary development at home: a multimedia elaborated picture supporting parent-toddler interaction.

26. UpStart Parent Survey-Prenatal: A New Tool for Evaluating Prenatal Education Programs.

27. Dynamic association between phonemic awareness and disordered speech recognition moderated by transcription training.

28. Learning to use electronic outlining via observational learning: Effects on students' argumentative writing performance.

29. Predictors of school concern across the transition to secondary school with developmental language disorder and low language ability: A longitudinal developmental cascade analysis.

30. When not hitting your sales target is 'the end of the world': Examining the effects of rational emotive behaviour therapy on the irrational beliefs and emotional reactivity of UK‐based sales professionals.

31. Gamification improves learning: Experience in a training activity of computer programming in higher education.

32. Effects of flipped English learning designs on learning outcomes and cognitive load: Workload of out‐of‐class activities versus during‐class activities.

33. Who benefits and who doesn't in virtual reality learning: An experimental study comparing two types of school.

34. Learning Newtonian mechanics with an intrinsically integrated educational game.

35. Effects of feedback visualisation of peer‐assessment on pre‐service teachers' data literacy, learning motivation, and cognitive load.

36. Using digital gamification to improve language achievement, foreign language enjoyment, and ideal L2 self: A case of English as a foreign language learners.

37. Malnutrition risk assessment using a machine learning‐based screening tool: A multicentre retrospective cohort.

38. Instructor's low guided gaze duration improves learning performance for students with low prior knowledge in video lectures.

39. Individual differences in executive function affect learning with immersive virtual reality.

40. Mathematical experience in game‐based problem‐solving.

41. Effects of providing EFL learners with additional online and face‐to‐face practise opportunities to promote active learning in higher education.

42. Online collaborative tools for science education: Boosting learning outcomes, motivation, and engagement.

43. Comparing incidental learning of single words and collocations from different captioning conditions: The role of vocabulary knowledge and working memory.

44. Touchy feely vectors: A compensatory design approach to support model‐based reasoning in developing country classrooms.

45. Daily living skills of autistic adolescents and young adults: A scoping review.

46. Analysis of school students' misconceptions about basic programming concepts.

47. Developing cooperative learning in a content and language integrated learning context to enhance elementary school students' digital storytelling performance, English speaking proficiency, and financial knowledge.

48. Error‐based simulation as a thought experimental method for changing "motion implies a force" misconception: An evaluation.

49. Certified Child Life Specialist role in implementation of individualized coping plans for children receiving botulinum toxin injections.

50. Goal setting, goal attainment and quality of life of children following selective dorsal rhizotomy.