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1. Breaking the traditional: a survey of algorithmic mechanism design applied to economic and complex environments.

2. Restricted Existence and Approximation Algorithms for PMMS.

4. Antisocial Behavior of Agents in Scheduling Mechanisms.

5. Mechanism Design Based Secure Data Object Replication.

6. Approximate Mechanism Design Without Money.

7. UTILITARIAN MECHANISM DESIGN FOR MULTIOBJECTIVE OPTIMIZATION.

8. Setting lower bounds on truthfulness.

9. Mechanism design for machine scheduling problems: classification and literature overview.

10. Replicating data objects in large distributed database systems: an axiomatic game theoretic mechanism design approach.

11. Design Differentiated Service Multicast With Selfish Agents.

12. Improving Candidate-Quality Preference-Specification Mechanisms: Incorporating (Gender-Empowering) Voter-Chosen Quotas.

13. Facility location games with optional preference.

14. Prior-free multi-unit auctions with ordered bidders.

15. Strategyproof mechanism design for facility location games with weighted agents on a line.

17. Mechanism Design: from Partial to Probabilistic Verification.

18. Asymptotically Optimal Strategy-Proof Mechanisms for Two-Facility Games.

19. Designing a Truthful Mechanism for a Spanning Arborescence Bicriteria Problem.

20. Dynamic Mechanism Design.

21. An Incentive-Compatible and Computationally Efficient Fog Bargaining Mechanism.

22. ON THE POWER OF RANDOMIZATION IN ALGORITHMIC MECHANISM DESIGN.

23. A DETERMINISTIC TRUTHFUL PTAS FOR SCHEDULING RELATED MACHINES.

24. The Sample Complexity of Up-to-ε Multi-dimensional Revenue Maximization.

25. APPROXIMATION TECHNIQUES FOR UTILITARIAN MECHANISM DESIGN.

26. Incentive-compatible interdomain routing.

27. Deterministic monotone algorithms for scheduling on related machines

28. Efficient truthful mechanisms for the single-source shortest paths tree problem.

30. The Power of Menus in Contract Design.

31. On Voting and Facility Location.

32. Strategy-proof approximation mechanisms for an obnoxious facility game on networks.

33. Distributed algorithmic mechanism design for scheduling on unrelated machines

34. Dynamic mechanism design

35. Fast payment schemes for truthful mechanisms with verification

36. Discriminatory Algorithmic Mechanism Design Based WWW Content Replication.

37. Sharing the cost of multicast transmissions in wireless networks

38. Optimal Mechanisms for Combinatorial Auctions and Combinatorial Public Projects via Convex Rounding.

41. Truthful Mechanisms with Implicit Payment Computation.

42. Invertible Paradoxic Loop Structures for Transformable Design.

43. Preface to special issue on algorithmic game theory: dedicated to the memory of Berthold Vöcking

44. Matching Auctions for Search and Native Ads.

45. Network Pollution Games.

46. Multi-parameter Mechanisms with Implicit Payment Computation

47. Mechanism Design with Selective Verification.

48. Economics and computer science of a radio spectrum reallocation.

49. Combinatorial Auctions Without Money.