Search

Your search keyword '"Aanjaneya, Mridul"' showing total 29 results

Search Constraints

Start Over You searched for: Author "Aanjaneya, Mridul" Remove constraint Author: "Aanjaneya, Mridul" Language english Remove constraint Language: english
29 results on '"Aanjaneya, Mridul"'

Search Results

3. A Closest Point Method for Surface PDEs with Interior Boundary Conditions for Geometry Processing

7. An Efficient B-Spline Lagrangian/Eulerian Method for Compressible Flow, Shock Waves, and Fracturing Solids.

9. Spring-Rod System Identification via Differentiable Physics Engine

10. A‐ULMPM: An Adaptively Updated Lagrangian Material Point Method for Efficient Physics Simulation without Numerical Fracture.

11. A novel approach to generate correctly rounded math libraries for new floating point representations

12. A Lagrangian Particle‐based Formulation for Coupled Simulation of Fracture and Diffusion in Thin Membranes.

13. A unified second-order accurate in time MPM formulation for simulating viscoelastic liquids with phase change.

14. A novel discretization and numerical solver for non-fourier diffusion.

15. An adaptive variational finite difference framework for efficient symmetric octree viscosity.

16. An Efficient Solver for Two‐way Coupling Rigid Bodies with Incompressible Flow.

17. Dexterous manipulation and control with volumetric muscles.

18. Triangulating the Real Projective Plane

19. Faultfree Tromino Tilings of Rectangles

20. Power diagrams and sparse paged grids for high resolution adaptive liquids.

21. A scalable Schur-complement fluids solver for heterogeneous compute platforms.

22. Non-manifold level sets.

23. 3D City Modeling from Street-Level Data for Augmented Reality Applications.

26. METRIC GRAPH RECONSTRUCTION FROM NOISY DATA.

27. Constraint bubbles and affine regions: reduced fluid models for efficient immersed bubbles and flexible spatial coarsening.

28. IQ-MPM: an interface quadrature material point method for non-sticky strongly two-way coupled nonlinear solids and fluids.

29. Giga Graph Cities: Their Buckets, Buildings, Waves, and Fragments.

Catalog

Books, media, physical & digital resources