25 results on '"Charles Hansen"'
Search Results
2. A Review of Three-Dimensional Medical Image Visualization
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Liang Zhou, Mengjie Fan, Charles Hansen, Chris R. Johnson, and Daniel Weiskopf
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Computer applications to medicine. Medical informatics ,R858-859.7 - Abstract
Importance. Medical images are essential for modern medicine and an important research subject in visualization. However, medical experts are often not aware of the many advanced three-dimensional (3D) medical image visualization techniques that could increase their capabilities in data analysis and assist the decision-making process for specific medical problems. Our paper provides a review of 3D visualization techniques for medical images, intending to bridge the gap between medical experts and visualization researchers. Highlights. Fundamental visualization techniques are revisited for various medical imaging modalities, from computational tomography to diffusion tensor imaging, featuring techniques that enhance spatial perception, which is critical for medical practices. The state-of-the-art of medical visualization is reviewed based on a procedure-oriented classification of medical problems for studies of individuals and populations. This paper summarizes free software tools for different modalities of medical images designed for various purposes, including visualization, analysis, and segmentation, and it provides respective Internet links. Conclusions. Visualization techniques are a useful tool for medical experts to tackle specific medical problems in their daily work. Our review provides a quick reference to such techniques given the medical problem and modalities of associated medical images. We summarize fundamental techniques and readily available visualization tools to help medical experts to better understand and utilize medical imaging data. This paper could contribute to the joint effort of the medical and visualization communities to advance precision medicine.
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- 2022
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3. FluoRender: joint freehand segmentation and visualization for many-channel fluorescence data analysis
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Yong Wan, Hideo Otsuna, Holly A. Holman, Brig Bagley, Masayoshi Ito, A. Kelsey Lewis, Mary Colasanto, Gabrielle Kardon, Kei Ito, and Charles Hansen
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Multichannel ,Volume data ,Visualization ,Freehand segmentation ,Analysis ,GPUs ,Computer applications to medicine. Medical informatics ,R858-859.7 ,Biology (General) ,QH301-705.5 - Abstract
Abstract Background Image segmentation and registration techniques have enabled biologists to place large amounts of volume data from fluorescence microscopy, morphed three-dimensionally, onto a common spatial frame. Existing tools built on volume visualization pipelines for single channel or red-green-blue (RGB) channels have become inadequate for the new challenges of fluorescence microscopy. For a three-dimensional atlas of the insect nervous system, hundreds of volume channels are rendered simultaneously, whereas fluorescence intensity values from each channel need to be preserved for versatile adjustment and analysis. Although several existing tools have incorporated support of multichannel data using various strategies, the lack of a flexible design has made true many-channel visualization and analysis unavailable. The most common practice for many-channel volume data presentation is still converting and rendering pseudosurfaces, which are inaccurate for both qualitative and quantitative evaluations. Results Here, we present an alternative design strategy that accommodates the visualization and analysis of about 100 volume channels, each of which can be interactively adjusted, selected, and segmented using freehand tools. Our multichannel visualization includes a multilevel streaming pipeline plus a triple-buffer compositing technique. Our method also preserves original fluorescence intensity values on graphics hardware, a crucial feature that allows graphics-processing-unit (GPU)-based processing for interactive data analysis, such as freehand segmentation. We have implemented the design strategies as a thorough restructuring of our original tool, FluoRender. Conclusion The redesign of FluoRender not only maintains the existing multichannel capabilities for a greatly extended number of volume channels, but also enables new analysis functions for many-channel data from emerging biomedical-imaging techniques.
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- 2017
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4. Building Brighter Futures: Dismantling the Preschool-to-Prison Pipeline
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Charles Hansen
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The Building a Brighter Future: Community Symposium Against the Preschool-to-Prison Pipeline addresses systemic inequities in early childhood education and the juvenile justice system. The symposium aims to combat the preschool-to-prison pipeline--a phenomenon disproportionately affecting children from economically disadvantaged backgrounds, racial and ethnic minorities, individuals with disabilities, and those in foster care. The symposium employs the Dismantling Racism, Equality, and Achieving Milestones in Schools framework to address the root causes of this pipeline, fostering collaboration among educators, community leaders, law enforcement, parents, and policymakers. The symposium's structured methodology emphasizes continuous quality improvement, assessing its impact through quantitative and qualitative research methods. This initiative seeks to inspire collective action, enhance community awareness, and promote an inclusive and equitable environment for all children, contributing to broader social justice and equity discourse. [The dissertation citations contained here are published with the permission of ProQuest LLC. Further reproduction is prohibited without permission. Copies of dissertations may be obtained by Telephone (800) 1-800-521-0600. Web page: http://www.proquest.com/en-US/products/dissertations/individuals.shtml.]
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- 2024
5. Interactive Visualization of Atmospheric Effects for Celestial Bodies
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Anders Ynnerman, Charles Hansen, Carter Emmart, Jonathas Costa, Alexander Bock, and Cláudio T. Silva
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FOS: Computer and information sciences ,Solar System ,Computer science ,media_common.quotation_subject ,Computer Science - Human-Computer Interaction ,FOS: Physical sciences ,02 engineering and technology ,Atmospheric model ,Annan data- och informationsvetenskap ,Human-Computer Interaction (cs.HC) ,Atmosphere ,Data visualization ,Computer graphics (images) ,International Space Station ,Ozone layer ,Physical & Environmental Sciences ,Engineering ,Mathematics ,Computer Graphics Techniques ,0202 electrical engineering, electronic engineering, information engineering ,Space research ,Interactive visualization ,Instrumentation and Methods for Astrophysics (astro-ph.IM) ,media_common ,Martian ,Earth and Planetary Astrophysics (astro-ph.EP) ,business.industry ,020207 software engineering ,Mars Exploration Program ,Atmosphere of Mars ,Computer Graphics and Computer-Aided Design ,Exoplanet ,Visualization ,13. Climate action ,Sky ,Signal Processing ,Physics::Space Physics ,Computer Vision and Pattern Recognition ,Astrophysics::Earth and Planetary Astrophysics ,business ,Astrophysics - Instrumentation and Methods for Astrophysics ,Other Computer and Information Science ,Software ,Astrophysics - Earth and Planetary Astrophysics - Abstract
We present an atmospheric model tailored for the interactive visualization of planetary surfaces. As the exploration of the solar system is progressing with increasingly accurate missions and instruments, the faithful visualization of planetary environments is gaining increasing interest in space research, mission planning, and science communication and education. Atmospheric effects are crucial in data analysis and to provide contextual information for planetary data. Our model correctly accounts for the non-linear path of the light inside the atmosphere (in Earth's case), the light absorption effects by molecules and dust particles, such as the ozone layer and the Martian dust, and a wavelength-dependent phase function for Mie scattering. The mode focuses on interactivity, versatility, and customization, and a comprehensive set of interactive controls make it possible to adapt its appearance dynamically. We demonstrate our results using Earth and Mars as examples. However, it can be readily adapted for the exploration of other atmospheres found on, for example, of exoplanets. For Earth's atmosphere, we visually compare our results with pictures taken from the International Space Station and against the CIE clear sky model. The Martian atmosphere is reproduced based on available scientific data, feedback from domain experts, and is compared to images taken by the Curiosity rover. The work presented here has been implemented in the OpenSpace system, which enables interactive parameter setting and real-time feedback visualization targeting presentations in a wide range of environments, from immersive dome theaters to virtual reality headsets., Comment: To appear at IEEE VIS 2020
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- 2021
6. Primary Care Physicians and Capitated Reimbursement: Experience, Attitudes, and Predictors
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Cykert, Samuel, Ma, Charles Hansen, Layson, Rita, and Joines, Jerry
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- 1997
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7. OpenSpace: Bringing NASA Missions to the Public
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Alexander Bock, Charles Hansen, and Anders Ynnerman
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Solar System ,Computer science ,business.industry ,Computer Sciences ,media_common.quotation_subject ,Scientific visualization ,Outer space ,020207 software engineering ,02 engineering and technology ,Space (commercial competition) ,Computer Graphics and Computer-Aided Design ,Data science ,Bridge (nautical) ,Space exploration ,Orbit ,Software ,Data visualization ,Datavetenskap (datalogi) ,0202 electrical engineering, electronic engineering, information engineering ,020201 artificial intelligence & image processing ,business ,media_common ,Storytelling - Abstract
This viewpoint presents OpenSpace, an open-source astrovisualization software project designed to bridge the gap between scientific discoveries and their public dissemination. A wealth of data exists for space missions from NASA and other sources. OpenSpace brings together this data and combines it in a range of immersive settings. Through non-linear storytelling and guided exploration, interactive immersive experiences help the public to engage with advanced space mission data and models, and thus be better informed and educated about NASA missions, the solar system and outer space. We demonstrate this capability by exploring the OSIRIS-Rex mission.
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- 2018
8. State of the Art in Transfer Functions for Direct Volume Rendering
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Markus Hadwiger, Patric Ljung, Eduard Groller, Charles Hansen, Jens Krüger, and Anders Ynnerman
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Communication design ,Information retrieval ,Multimedia ,Computer science ,Scientific visualization ,020207 software engineering ,Volume rendering ,02 engineering and technology ,Human Computer Interaction ,computer.software_genre ,Människa-datorinteraktion (interaktionsdesign) ,Computer Graphics and Computer-Aided Design ,Rendering (computer graphics) ,Informatik ,0202 electrical engineering, electronic engineering, information engineering ,020201 artificial intelligence & image processing ,Shading ,User interface ,computer - Abstract
A central topic in scientific visualization is the transfer function (TF) for volume rendering. The TF serves a fundamental role in translating scalar and multivariate data into color and opacity to express and reveal the relevant features present in the data studied. Beyond this core functionality, TFs also serve as a tool for encoding and utilizing domain knowledge and as an expression for visual design of material appearances. TFs also enable interactive volumetric exploration of complex data. The purpose of this state-of-the-art report (STAR) is to provide an overview of research into the various aspects of TFs, which lead to interpretation of the underlying data through the use of meaningful visual representations. The STAR classifies TF research into the following aspects: dimensionality, derived attributes, aggregated attributes, rendering aspects, automation, and user interfaces. The STAR concludes with some interesting research challenges that form the basis of an agenda for the development of next generation TF tools and methodologies.
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- 2016
9. High Performance Visualization : Enabling Extreme-Scale Scientific Insight
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E. Wes Bethel, Hank Childs, Charles Hansen, E. Wes Bethel, Hank Childs, and Charles Hansen
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- Science--Data processing, Information visualization, Imaging systems
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Visualization and analysis tools, techniques, and algorithms have undergone a rapid evolution in recent decades to accommodate explosive growth in data size and complexity and to exploit emerging multi- and many-core computational platforms. High Performance Visualization: Enabling Extreme-Scale Scientific Insight focuses on the subset of scientific visualization concerned with algorithm design, implementation, and optimization for use on today's largest computational platforms.The book collects some of the most seminal work in the field, including algorithms and implementations running at the highest levels of concurrency and used by scientific researchers worldwide. After introducing the fundamental concepts of parallel visualization, the book explores approaches to accelerate visualization and analysis operations on high performance computing platforms. Looking to the future and anticipating changes to computational platforms in the transition from the petascale to exascale regime, it presents the main research challenges and describes several contemporary, high performance visualization implementations.Reflecting major concepts in high performance visualization, this book unifies a large and diverse body of computer science research, development, and practical applications. It describes the state of the art at the intersection of scientific visualization, large data, and high performance computing trends, giving readers the foundation to apply the concepts and carry out future research in this area.
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- 2013
10. Synthetic Brainbows
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Hideo Otsuna, Charles Hansen, and Yong Wan
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Computer science ,business.industry ,ComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION ,Pattern recognition ,Computer Graphics and Computer-Aided Design ,Article ,law.invention ,Staining ,medicine.anatomical_structure ,Confocal microscopy ,law ,medicine ,Brainbow ,Artificial intelligence ,business - Abstract
Brainbow is a genetic engineering technique that randomly colorizes cells. Biological samples processed with this technique and imaged with confocal microscopy have distinctive colors for individual cells. Complex cellular structures can then be easily visualized. However, the complexity of the Brainbow technique limits its applications. In practice, most confocal microscopy scans use different florescence staining with typically at most three distinct cellular structures. These structures are often packed and obscure each other in rendered images making analysis difficult. In this paper, we leverage a process known as GPU framebuffer feedback loops to synthesize Brainbow-like images. In addition, we incorporate ID shuffling and Monte-Carlo sampling into our technique, so that it can be applied to single-channel confocal microscopy data. The synthesized Brainbow images are presented to domain experts with positive feedback. A user survey demonstrates that our synthetic Brainbow technique improves visualizations of volume data with complex structures for biologists.
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- 2013
11. Evaluation of Depth of Field for Depth Perception in DVR
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Mathias Schott, A. V. Pascal Grosset, Georges-Pierre Bonneau, Charles Hansen, Scientific Computing and Imaging Institute (SCI Institute), University of Utah, NVIDIA (NVIDIA), Models and Algorithms for Visualization and Rendering (MAVERICK), Inria Grenoble - Rhône-Alpes, Institut National de Recherche en Informatique et en Automatique (Inria)-Institut National de Recherche en Informatique et en Automatique (Inria)-Laboratoire Jean Kuntzmann (LJK), Université Pierre Mendès France - Grenoble 2 (UPMF)-Université Joseph Fourier - Grenoble 1 (UJF)-Institut polytechnique de Grenoble - Grenoble Institute of Technology (Grenoble INP )-Centre National de la Recherche Scientifique (CNRS)-Université Pierre Mendès France - Grenoble 2 (UPMF)-Université Joseph Fourier - Grenoble 1 (UJF)-Institut polytechnique de Grenoble - Grenoble Institute of Technology (Grenoble INP )-Centre National de la Recherche Scientifique (CNRS), School of computing [UTAH], DOE NNSA Award DE-NA0000740, KUS-C1-016-04, DOE SciDAC, DOE DE-SC0007446, NSF OCI-0906379, NSF IIS-1162013, and NIH-1R01GM098151-01
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Phong shading ,business.industry ,Computer science ,05 social sciences ,020207 software engineering ,Volume rendering ,Visualization ,Perception ,Computer Graphics ,02 engineering and technology ,perception ,050105 experimental psychology ,3D rendering ,Real-time rendering ,ACM: I.: Computing Methodologies/I.3: COMPUTER GRAPHICS ,[INFO.INFO-GR]Computer Science [cs]/Graphics [cs.GR] ,Rendering (computer graphics) ,computer graphics ,0202 electrical engineering, electronic engineering, information engineering ,Eye tracking ,0501 psychology and cognitive sciences ,Computer vision ,Depth of field ,Artificial intelligence ,business ,Depth perception ,visualization - Abstract
International audience; In this paper, we present a user study on the use of Depth of Field for depth perception in Direct Volume Rendering. Direct Volume Rendering with Phong shading and perspective projection is used as the baseline. Depth of Field is then added to see its impact on the correct perception of ordinal depth. Accuracy and response time are used as the metrics to evaluate the usefulness of Depth of Field. The on site user study has two parts: static and dynamic. Eye tracking is used to monitor the gaze of the subjects. From our results we see that though Depth of Field does not act as a proper depth cue in all conditions, it can be used to reinforce the perception of which feature is in front of the other. The best results (high accuracy & fast response time) for correct perception of ordinal depth is when the front feature (out of the users were to choose from) is in focus and perspective projection is used.
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- 2013
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12. Visualization of flow past a marine turbine: the information-assisted search for sustainable energy
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R. Malki, Michael Nicholas, Zhao Geng, Zhenmin Peng, Robert S. Laramee, Ian Masters, Charles Hansen, and Nick Croft
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Flow visualization ,Creative visualization ,Turbine blade ,ComputingMethodologies_SIMULATIONANDMODELING ,Computer science ,business.industry ,media_common.quotation_subject ,General Engineering ,ComputerApplications_COMPUTERSINOTHERSYSTEMS ,Turbine ,Plot (graphics) ,Theoretical Computer Science ,law.invention ,Visualization ,Information visualization ,Computational Theory and Mathematics ,law ,Modeling and Simulation ,Systems engineering ,Computer Vision and Pattern Recognition ,business ,Software ,Parallel coordinates ,Simulation ,media_common - Abstract
Interest in renewable, green, and sustainable energy has risen sharply in recent years. The use of marine turbines to extract kinetic energy from the tidal current is gaining popularity. CFD modeling is carried out to investigate the surrounding flow behavior and thus develop effective marine turbine systems. However, visualizing the simulation results remains a challenging task for engineers. In this paper, we develop, explore and present customized visualization techniques in order to help engineers gain a fast overview and intuitive insight into the flow past the marine turbine. The system exploits multiple-coordinated information-assisted views of the CFD simulation data. Our application consists of a tabular histogram, velocity histogram, parallel coordinate plot, streamline plot and spatial views. Information-based streamline seeding is used to investigate the behavior of the flow deemed interesting to the engineer. Specialized, application-specific information based on swirling flow is derived and visualized in order to evaluate turbine blade design. To demonstrate the usage of our system, a selection of specialized case scenarios designed to answer the core questions brought out by engineers is described. We also report feedback on our system from CFD experts researching marine turbine simulations.
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- 2013
13. Similarity Measures for Enhancing Interactive Streamline Seeding
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Mark W. Jones, Tony McLoughlin, Charles Hansen, Ian Masters, Robert S. Laramee, and R. Malki
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Theoretical computer science ,Computer science ,business.industry ,Computer Graphics and Computer-Aided Design ,Rendering (computer graphics) ,Visualization ,Euclidean distance ,Data visualization ,Signal Processing ,Streamlines, streaklines, and pathlines ,Seeding ,Computer Vision and Pattern Recognition ,business ,Cluster analysis ,Algorithm ,Software - Abstract
Streamline seeding rakes are widely used in vector field visualization. We present new approaches for calculating similarity between integral curves (streamlines and pathlines). While others have used similarity distance measures, the computational expense involved with existing techniques is relatively high due to the vast number of euclidean distance tests, restricting interactivity and their use for streamline seeding rakes. We introduce the novel idea of computing streamline signatures based on a set of curve-based attributes. A signature produces a compact representation for describing a streamline. Similarity comparisons are performed by using a popular statistical measure on the derived signatures. We demonstrate that this novel scheme, including a hierarchical variant, produces good clustering results and is computed over two orders of magnitude faster than previous methods. Similarity-based clustering enables filtering of the streamlines to provide a nonuniform seeding distribution along the seeding object. We show that this method preserves the overall flow behavior while using only a small subset of the original streamline set. We apply focus + context rendering using the clusters which allows for faster and easier analysis in cases of high visual complexity and occlusion. The method provides a high level of interactivity and allows the user to easily fine tune the clustering results at runtime while avoiding any time-consuming recomputation. Our method maintains interactive rates even when hundreds of streamlines are used.
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- 2012
14. A Practical Workflow for Making Anatomical Atlases for Biological Research
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Mary P. Colasanto, Charles Hansen, Gabrielle Kardon, Yong Wan, M. van Langeveld, and Andrew K. Lewis
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Models, Anatomic ,Biomedical Research ,Computer science ,Computer Graphics and Computer-Aided Design ,Data science ,Article ,Computer graphics ,Mice ,Workflow ,medicine.anatomical_structure ,Atlases as Topic ,Atlas (anatomy) ,Data_FILES ,medicine ,Imaging technology ,Computer Graphics ,Image Processing, Computer-Assisted ,Animals ,Humans ,Software ,ComputingMethodologies_COMPUTERGRAPHICS - Abstract
The anatomical atlas has been at the intersection of science and art for centuries. These atlases are essential to biological research, but high-quality atlases are often scarce. Recent advances in imaging technology have made high-quality 3D atlases possible. However, until now there has been a lack of practical workflows using standard tools to generate atlases from images of biological samples. With certain adaptations, CG artists' workflow and tools, traditionally used in the film industry, are practical for building high-quality biological atlases. Researchers have developed a workflow for generating a 3D anatomical atlas using accessible artists' tools. They used this workflow to build a mouse limb atlas for studying the musculoskeletal system's development. This research aims to raise the awareness of using artists' tools in scientific research and promote interdisciplinary collaborations between artists and scientists. This video (http://youtu.be/g61C-nia9ms) demonstrates a workflow for creating an anatomical atlas.
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- 2012
15. A Directional Occlusion Shading Model for Interactive Direct Volume Rendering
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Mathias Schott, Charles Hansen, Kadi Bouatouch, Vincent Pegoraro, Kévin Boulanger, Scientific Computing and Imaging Institute (SCI Institute), University of Utah, School of Electrical Engineering and Computer Science [Orlando], University of Central Florida [Orlando] (UCF), Perception, decision and action of real and virtual humans in virtual environments and impact on real environments (BUNRAKU), Institut de Recherche en Informatique et Systèmes Aléatoires (IRISA), Université de Rennes (UR)-Institut National des Sciences Appliquées - Rennes (INSA Rennes), Institut National des Sciences Appliquées (INSA)-Institut National des Sciences Appliquées (INSA)-Institut National de Recherche en Informatique et en Automatique (Inria)-Centre National de la Recherche Scientifique (CNRS)-Université de Rennes (UR)-Institut National des Sciences Appliquées - Rennes (INSA Rennes), Institut National des Sciences Appliquées (INSA)-Institut National des Sciences Appliquées (INSA)-Institut National de Recherche en Informatique et en Automatique (Inria)-Centre National de la Recherche Scientifique (CNRS)-École normale supérieure - Cachan (ENS Cachan)-Inria Rennes – Bretagne Atlantique, Institut National de Recherche en Informatique et en Automatique (Inria), Université de Rennes 1 (UR1), Université de Rennes (UNIV-RENNES)-Université de Rennes (UNIV-RENNES)-Institut National des Sciences Appliquées - Rennes (INSA Rennes), Institut National des Sciences Appliquées (INSA)-Université de Rennes (UNIV-RENNES)-Institut National des Sciences Appliquées (INSA)-Institut National de Recherche en Informatique et en Automatique (Inria)-Centre National de la Recherche Scientifique (CNRS)-Université de Rennes 1 (UR1), and Institut National des Sciences Appliquées (INSA)-Université de Rennes (UNIV-RENNES)-Institut National des Sciences Appliquées (INSA)-Institut National de Recherche en Informatique et en Automatique (Inria)-Centre National de la Recherche Scientifique (CNRS)-École normale supérieure - Cachan (ENS Cachan)-Inria Rennes – Bretagne Atlantique
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business.industry ,Computer science ,ComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION ,020207 software engineering ,Volume rendering ,02 engineering and technology ,Computer Graphics and Computer-Aided Design ,3D rendering ,ACM: I.: Computing Methodologies/I.3: COMPUTER GRAPHICS ,[INFO.INFO-GR]Computer Science [cs]/Graphics [cs.GR] ,Rendering (computer graphics) ,Computer graphics (images) ,0202 electrical engineering, electronic engineering, information engineering ,Ambient occlusion ,020201 artificial intelligence & image processing ,Rasterisation ,Computer vision ,Shading ,Artificial intelligence ,business ,ComputingMilieux_MISCELLANEOUS ,ComputingMethodologies_COMPUTERGRAPHICS - Abstract
Volumetric rendering is widely used to examine 3D scalar fields from CT/MRI scanners and numerical simulation datasets. One key aspect of volumetric rendering is the ability to provide perceptual cues to aid in understanding structure contained in the data. While shading models that reproduce natural lighting conditions have been shown to better convey depth information and spatial relationships, they traditionally require considerable (pre) computation. In this paper, a shading model for interactive direct volume rendering is proposed that provides perceptual cues similar to those of ambient occlusion, for both solid and transparent surface-like features. An image space occlusion factor is derived from the radiative transport equation based on a specialized phase function. The method does not rely on any precomputation and thus allows for interactive explorations of volumetric data sets via on-the-fly editing of the shading model parameters or (multi-dimensional) transfer functions while modifications to the volume via clipping planes are incorporated into the resulting occlusion-based shading.
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- 2009
16. A Bayesian Monte Carlo Approach to Global Illumination
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Christian Bouville, Kadi Bouatouch, Jonathan Brouillat, Brad Loos, Charles Hansen, Perception, decision and action of real and virtual humans in virtual environments and impact on real environments (BUNRAKU), Institut de Recherche en Informatique et Systèmes Aléatoires (IRISA), Université de Rennes 1 (UR1), Université de Rennes (UNIV-RENNES)-Université de Rennes (UNIV-RENNES)-Institut National des Sciences Appliquées - Rennes (INSA Rennes), Institut National des Sciences Appliquées (INSA)-Université de Rennes (UNIV-RENNES)-Institut National des Sciences Appliquées (INSA)-Institut National de Recherche en Informatique et en Automatique (Inria)-Centre National de la Recherche Scientifique (CNRS)-Université de Rennes 1 (UR1), Institut National des Sciences Appliquées (INSA)-Université de Rennes (UNIV-RENNES)-Institut National des Sciences Appliquées (INSA)-Institut National de Recherche en Informatique et en Automatique (Inria)-Centre National de la Recherche Scientifique (CNRS)-École normale supérieure - Cachan (ENS Cachan)-Inria Rennes – Bretagne Atlantique, Institut National de Recherche en Informatique et en Automatique (Inria), University of Utah, Université de Rennes (UR)-Institut National des Sciences Appliquées - Rennes (INSA Rennes), Institut National des Sciences Appliquées (INSA)-Institut National des Sciences Appliquées (INSA)-Institut National de Recherche en Informatique et en Automatique (Inria)-Centre National de la Recherche Scientifique (CNRS)-Université de Rennes (UR)-Institut National des Sciences Appliquées - Rennes (INSA Rennes), and Institut National des Sciences Appliquées (INSA)-Institut National des Sciences Appliquées (INSA)-Institut National de Recherche en Informatique et en Automatique (Inria)-Centre National de la Recherche Scientifique (CNRS)-École normale supérieure - Cachan (ENS Cachan)-Inria Rennes – Bretagne Atlantique
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Computer science ,Monte Carlo method ,Bayesian Monte Carlo ,02 engineering and technology ,VEGAS algorithm ,01 natural sciences ,Hybrid Monte Carlo ,010104 statistics & probability ,symbols.namesake ,Expected value of sample information ,Statistics ,0202 electrical engineering, electronic engineering, information engineering ,Quasi-Monte Carlo method ,Kinetic Monte Carlo ,0101 mathematics ,ACM: I.: Computing Methodologies/I.3: COMPUTER GRAPHICS/I.3.7: Three-Dimensional Graphics and Realism/I.3.7.5: Raytracing ,Bayes estimator ,ACM: I.: Computing Methodologies/I.3: COMPUTER GRAPHICS/I.3.7: Three-Dimensional Graphics and Realism/I.3.7.1: Color, shading, shadowing, and texture ,020207 software engineering ,Markov chain Monte Carlo ,Statistical model ,Computer Graphics and Computer-Aided Design ,[INFO.INFO-GR]Computer Science [cs]/Graphics [cs.GR] ,Bayesian statistics ,Sampling distribution ,global illumination ,Dynamic Monte Carlo method ,symbols ,Monte Carlo method in statistical physics ,Monte Carlo integration ,Particle filter ,Algorithm ,photon mapping ,Importance sampling ,Monte Carlo molecular modeling - Abstract
International audience; Most Monte Carlo rendering algorithms rely on importance sampling to reduce the variance of estimates. Importance sampling is efficient when the proposal sample distribution is well-suited to the form of the integrand but fails otherwise. The main reason is that the sample location information is not exploited. All sample values are given the same importance regardless of their proximity to one another. Two samples falling in a similar location will have equal importance whereas they are likely to contain redundant information. The Bayesian approach we propose in this paper uses both the location and value of the data to infer an integral value based on a prior probabilistic model of the integrand. The Bayesian estimate depends only on the sample values and locations, and not how these samples have been chosen. We show how this theory can be applied to the final gathering problem and present results that clearly demonstrate the benefits of Bayesian Monte Carlo.
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- 2009
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17. VACET: Proposed SciDAC2 Visualization and Analytics Center for Enabling Technologies
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Mark A. Duchaineau, Charles Hansen, Bernd Hamann, Valerio Pascucci, Sean Ahern, Steven G. Parker, Peter Lindstrom, Hank Childs, Kenneth I. Joy, Jeremy S. Meredith, Xavier Tricoche, Dan Laney, Wes Bethel, Chris R. Johnson, Cláudio T. Silva, Allen Sanderson, George Ostrouchov, and Jonathon Cohen
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History ,Computer science ,business.industry ,Data management ,Scientific visualization ,Data science ,Computer Science Applications ,Education ,Visualization ,Software analytics ,Information visualization ,Analytics ,Center (algebra and category theory) ,Set (psychology) ,business - Abstract
This paper accompanies a poster that is being presented at the SciDAC 2006 meeting in Denver, CO. This project focuses on leveraging scientific visualization and analytics software technology as an enabling technology for increasing scientific productivity and insight. Advances incomputational technology have resulted in an "information big bang," which in turn has createda significant data understanding challenge. This challenge is widely acknowledged to be one of the primary bottlenecks in contemporary science. The vision for our Center is to respond directly to that challenge by adapting, extending, creating when necessary and deploying visualization and data understanding technologies for our science stakeholders. Using an organizational model as a Visualization and Analytics Center for Enabling Technologies (VACET), we are well positioned to be responsive to the needs of a diverse set of scientific stakeholders in a coordinated fashion using a range of visualization, mathematics, statistics, computer and computational science and data management technologies.
- Published
- 2008
18. Soft Shadow Maps: Efficient Sampling of Light Source Visibility
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Nicolas Holzschuch, Marc Lapierre, Jean-Marc Hasenfratz, François X. Sillion, Lionel Atty, Charles Hansen, Acquisition, representation and transformations for image synthesis (ARTIS), Laboratoire d'informatique GRAphique, VIsion et Robotique de Grenoble (GRAVIR - IMAG), Université Joseph Fourier - Grenoble 1 (UJF)-Institut National de Recherche en Informatique et en Automatique (Inria)-Centre National de la Recherche Scientifique (CNRS)-Institut National Polytechnique de Grenoble (INPG)-Université Joseph Fourier - Grenoble 1 (UJF)-Institut National de Recherche en Informatique et en Automatique (Inria)-Centre National de la Recherche Scientifique (CNRS)-Institut National Polytechnique de Grenoble (INPG)-Inria Grenoble - Rhône-Alpes, Institut National de Recherche en Informatique et en Automatique (Inria)-Centre National de la Recherche Scientifique (CNRS), Modeling, localization, recognition and interpretation in computer vision (MOVI), School of computing [UTAH], University of Utah, and Université Joseph Fourier - Grenoble 1 (UJF)-Institut National de Recherche en Informatique et en Automatique (Inria)-Institut National Polytechnique de Grenoble (INPG)-Centre National de la Recherche Scientifique (CNRS)-Université Joseph Fourier - Grenoble 1 (UJF)-Institut National de Recherche en Informatique et en Automatique (Inria)-Institut National Polytechnique de Grenoble (INPG)-Centre National de la Recherche Scientifique (CNRS)-Inria Grenoble - Rhône-Alpes
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Computer science ,Shadow volume ,ComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION ,02 engineering and technology ,Position (vector) ,ACM: I.: Computing Methodologies/I.3: COMPUTER GRAPHICS/I.3.7: Three-Dimensional Graphics and Realism ,Computer graphics (images) ,Shadow ,0202 electrical engineering, electronic engineering, information engineering ,Computer vision ,Shadow mapping ,ComputingMethodologies_COMPUTERGRAPHICS ,business.industry ,Visibility (geometry) ,020207 software engineering ,Computer Graphics and Computer-Aided Design ,Sample (graphics) ,Real-time rendering ,[INFO.INFO-GR]Computer Science [cs]/Graphics [cs.GR] ,Image synthesis ,ACM: I.: Computing Methodologies/I.3: COMPUTER GRAPHICS/I.3.1: Hardware Architecture ,Polygon ,020201 artificial intelligence & image processing ,Artificial intelligence ,business ,Scale (map) ,Texel - Abstract
International audience; Shadows, particularly soft shadows, play an important role in the visual perception of a scene by providing visual cues about the shape and position of objects. Several recent algorithms produce soft shadows at interactive rates, but they do not scale well with the number of polygons in the scene or only compute the outer penumbra. In this paper, we present a new algorithm for computing interactive soft shadows on the GPU. Our new approach provides both inner- and outer-penumbra, and has a very small computational cost, giving interactive frame-rates for models with hundreds of thousands of polygons. Our technique is based on a sampled image of the occluders, as in shadow map techniques. These shadow samples are used in a novel manner, computing their effect on a second projective shadow texture using fragment programs. In essence, the fraction of the light source area hidden by each sample is accumulated at each texel position of this Soft Shadow Map. We include an extensive study of the approximations caused by our algorithm, as well as its computational costs.
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- 2006
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19. SciDAC Visualization and Analytics Center for Enabling Technology
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Steven G. Parker, Xavier Tricoche, Chris R. Johnson, Hank Childs, Sean Ahern, Kenneth I. Joy, Jeremy S. Meredith, Peter Lindstrom, Mark A. Duchaineau, Bernd Hamann, Dan Laney, E. Wes Bethel, Charles Hansen, Jonathan D. Cohen, Valerio Pascucci, Allen Sanderson, Cláudio T. Silva, and George Ostrouchov
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History ,business.industry ,Computer science ,Program management ,Project management Plan SciDAC Visualization and Analytics Center for Enabling Technologies ,Plan (drawing) ,Computer Science Applications ,Education ,Visualization ,Analytics ,Center (algebra and category theory) ,Project management ,business ,Software engineering - Abstract
The SciDAC2 Visualization and Analytics Center for Enabling Technologies (VACET) began operation on 10/1/2006. This document, dated 11/27/2006, is the first version of the VACET project management plan. It was requested by and delivered to ASCR/DOE. It outlines the Center's accomplishments in the first six weeks of operation along with broad objectives for the upcoming future (12-24 months).
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- 2006
20. Soft Shadow Maps: Efficient Sampling of Light Source Visibility
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Atty, Lionel, Holzschuch, Nicolas, Lapierre, Marc, Hasenfratz, Jean-Marc, Sillion, François X., Charles, Hansen, Acquisition, representation and transformations for image synthesis (ARTIS), Laboratoire d'informatique GRAphique, VIsion et Robotique de Grenoble (GRAVIR - IMAG), Université Joseph Fourier - Grenoble 1 (UJF)-Institut National de Recherche en Informatique et en Automatique (Inria)-Centre National de la Recherche Scientifique (CNRS)-Institut National Polytechnique de Grenoble (INPG)-Université Joseph Fourier - Grenoble 1 (UJF)-Institut National de Recherche en Informatique et en Automatique (Inria)-Centre National de la Recherche Scientifique (CNRS)-Institut National Polytechnique de Grenoble (INPG)-Inria Grenoble - Rhône-Alpes, Institut National de Recherche en Informatique et en Automatique (Inria)-Centre National de la Recherche Scientifique (CNRS), IUP Commerce et Vente (IUP-CV), Université Pierre Mendès France - Grenoble 2 (UPMF), School of computing [UTAH], University of Utah, INRIA, and Université Joseph Fourier - Grenoble 1 (UJF)-Institut National de Recherche en Informatique et en Automatique (Inria)-Institut National Polytechnique de Grenoble (INPG)-Centre National de la Recherche Scientifique (CNRS)-Université Joseph Fourier - Grenoble 1 (UJF)-Institut National de Recherche en Informatique et en Automatique (Inria)-Institut National Polytechnique de Grenoble (INPG)-Centre National de la Recherche Scientifique (CNRS)-Inria Grenoble - Rhône-Alpes
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LIGHTING SIMULATION ,SOFT SHADOWS ,REAL-TIME ,[INFO.INFO-OH]Computer Science [cs]/Other [cs.OH] ,ComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION ,GPU PROGRAMMATION ,IMAGE SYNTHESIS ,ComputingMethodologies_COMPUTERGRAPHICS - Abstract
Shadows, particularly soft shadows, play an important role in the visual perception of a scene by providing visual cues about the shape and position of objects. Several recent algorithms produce soft shadows at interactive rates, but they do not scale well with the number of polygons in the scene or only compute the outer penumbra. In this paper, we present a new algorithm for computing interactive soft shadows on the GPU. Our new approach provides both inner- and outer-penumbra, and has a very small computational cost, giving interactive frame-rates for models with hundreds of thousands of polygons. Our technique is based on a sampled image of the occluders, as in shadow map techniques. These shadow samples are used in a novel manner, computing their effect on a second projective shadow texture using fragment programs. In essence, the fraction of the light source area hidden by each sample is accumulated at each texel position of this Soft Shadow Map. We include an extensive study of the approximations caused by our algorithm, as well as its computational costs.
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- 2005
21. Ray-driven dynamic working set rendering.
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David Chisnall, Min Chen, and Charles Hansen
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ALGORITHMS ,DATA ,QUANTITATIVE research ,QUANTITATIVE chemical analysis - Abstract
Abstract??Ray tracing a volume scene graph composed of multiple point-based volume objects (PBVO) can produce high quality images with effects such as shadows and constructive operations. A naive approach, however, would demand an overwhelming amount of memory to accommodate all point datasets and their associated control structures such as octrees. This paper describes an out-of-core approach for rendering such a scene graph in a scalable manner. In order to address the difficulty in pre-determining the order of data caching, we introduce a technique based on a dynamic, in-core working set. We present a ray-driven algorithm for predicting the working set automatically. This allows both the data and the control structures required for ray tracing to be dynamically pre-fetched according to access patterns determined based on captured knowledge of ray-data intersection. We have conducted a series of experiments on the scalability of the technique using working sets and datasets of different sizes. With the aid of both qualitative and quantitative analysis, we demonstrate that this approach allows the rendering of multiple large PBVOs in a volume scene graph to be performed on desktop computers. [ABSTRACT FROM AUTHOR]
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- 2007
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22. Poor long-term patient and graft survival after primary percutaneous coronary intervention for acute myocardial infarction due to saphenous vein graft occlusionIn accordance with the policy of the Journal, the designated author discloses a financial or other interest in the subject discussed in this article.
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Bruce R. Brodie, Debra S. VerSteeg, Mark M. Brodie, Charles Hansen, Scott J. Richter, Thomas D. Stuckey, Navin Gupta, Mark Pulsipher, and William Downey
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- 2005
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23. Rectification of images for binocular and trinocular stereovision
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Nicholas Ayache, Charles Hansen, INRIA Rocquencourt, Institut National de Recherche en Informatique et en Automatique (Inria), and INRIA
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Matching (graph theory) ,business.industry ,Epipolar geometry ,[INFO.INFO-OH]Computer Science [cs]/Other [cs.OH] ,ComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION ,020207 software engineering ,02 engineering and technology ,Image (mathematics) ,Rectification ,Picture processing ,Pattern recognition (psychology) ,0202 electrical engineering, electronic engineering, information engineering ,020201 artificial intelligence & image processing ,Computer vision ,Artificial intelligence ,Image rectification ,business ,Mathematics - Abstract
A technique is presented for calibrating and rectifying in a very efficient and simple manner pairs or triplets of images taken for binocular or trinocular stereovision systems. After the rectification of images, epipolar lines are parallel to the axes of the image coordinate frames. Therefore, potential matches between two or three images satisfy simpler relations, allowing for simpler and more efficient matching algorithms. Experimental results obtained with a binocular and a trinocular stereovision system are presented, and a complexity analysis is provided. >
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- 1988
24. 709-2 Primary Angioplasty for Acute Myocardial Infarction in Elderly Thrombolytic Candidates: Is It the Best Option?
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Charles Hansen, Richard A. Weintraub, Thomas A. Kelly, Bruce R. Brodie, Thomas Stuckey, E. Joseph LeBauer, Denise Muncy, and Jonathan J. Berry
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medicine.medical_specialty ,Ejection fraction ,business.industry ,Cardiogenic shock ,Primary angioplasty ,Hospital mortality ,Recurrent ischemia ,medicine.disease ,Reperfusion therapy ,Internal medicine ,medicine ,Cardiology ,Myocardial infarction ,business ,Cardiology and Cardiovascular Medicine ,Stroke - Abstract
Reperfusion therapy has been expanded to include elderly pts (EL), and primary angioplasty (PTCA) has been promoted as a preferable alternative to thrombolytic therapy (TT) for acute myocardial infarction (AMI) in the elderly (EL). The purpose of this study was to compare outcomes of EL and non-EL pts considered eligible to receive TI who received PTCA for AMI. Patients with cardiogenic shock, prior bypass, and reperfusion time g 12 hrs were considered ineligible for TT. Of 781 consecutively treated pts eligible for TT, 75 (9.6%) were ≥ 75 yrs, and 706 (90.4%) were l 75 yrs. EL were more likely to be women (50.7 vs 25.1%, P l 0.0001), have prior AMI (32 vs 18.1%, P l 0.01), and to have anterior infarction (64 vs 40.1%, P l 0.0001). Baseline ejection fraction and reperfusion time were similar in both groups. Outcomes are listed below. l75 years (n = 706) ≥75 years (n = 75) P Value Successful PTCA 664 (94.1%) 74 (98.1%) 0.16 Lab Death 8 (1.1%) 2 (2.7%) 0.24 Hospital Mortality 36 (5.1%) 16 (21.3%) 0.00001 Reinfarction 32 (4.6%) 7 (9.5%) 0.11 Recurrent Ischemia 19 (2.7%) 4 (5.3%) 0.40 Stroke 4 (0.6%) 4 (5.3%) 0.004 For pts l65 yrs (n = 522) compared to ≥ 65 yrs (n = 259), hospital mortality was 3.4% vs 13.1%, P l 0.0001. Conclusion Despite a high rate of successful reperfusion, PTCA in elderly TT candidates is associated with considerable mortality and morbidity. Further study is needed to establish the best option for the elderly
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25. VisSym'03: Proceedings of the Symposium on Data Visualisation 2003
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Bonneau, Georges-Pierre, Hahmann, Stefanie, Hansen, Charles, Virtual environments for animation and image synthesis of natural objects (EVASION), Laboratoire d'informatique GRAphique, VIsion et Robotique de Grenoble (GRAVIR - IMAG), Université Joseph Fourier - Grenoble 1 (UJF)-Institut National de Recherche en Informatique et en Automatique (Inria)-Institut National Polytechnique de Grenoble (INPG)-Centre National de la Recherche Scientifique (CNRS)-Université Joseph Fourier - Grenoble 1 (UJF)-Institut National de Recherche en Informatique et en Automatique (Inria)-Institut National Polytechnique de Grenoble (INPG)-Centre National de la Recherche Scientifique (CNRS)-Inria Grenoble - Rhône-Alpes, Institut National de Recherche en Informatique et en Automatique (Inria)-Centre National de la Recherche Scientifique (CNRS), Laboratoire de Modélisation et Calcul (LMC - IMAG), Université Joseph Fourier - Grenoble 1 (UJF)-Institut National Polytechnique de Grenoble (INPG)-Centre National de la Recherche Scientifique (CNRS), School of computing [UTAH], University of Utah, Georges-Pierre Bonneau, Stefanie Hahmann, Charles Hansen, and Université Joseph Fourier - Grenoble 1 (UJF)-Institut National de Recherche en Informatique et en Automatique (Inria)-Centre National de la Recherche Scientifique (CNRS)-Institut National Polytechnique de Grenoble (INPG)-Université Joseph Fourier - Grenoble 1 (UJF)-Institut National de Recherche en Informatique et en Automatique (Inria)-Centre National de la Recherche Scientifique (CNRS)-Institut National Polytechnique de Grenoble (INPG)-Inria Grenoble - Rhône-Alpes
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[INFO.INFO-CG]Computer Science [cs]/Computational Geometry [cs.CG] ,[INFO.INFO-GR]Computer Science [cs]/Graphics [cs.GR] - Abstract
International audience; These proceedings contain the papers presented at VisSym '03, the fifth Joint Visualization Symposium of the Eurographics Associate and the Technical Committee on Visualization and Graphics (TCVG) of the IEEE Computer Society. The Symposium was held May 26-28, 2003 in Grenoble, France at the IMAG Conference Center.There were 62 papers submitted from 11 countries. Each submission was anonymously reviewed by at least three 3 members of the International Program Committee. The decision of which papers to accept was difficult due to the high quality of submissions. This year, 30 papers were accepted for publication.
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- 2003
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