950 results on '"Hwang, Gwo-Jen"'
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2. An Integrative Review with Word Cloud Analysis of Digital Escape Rooms in Nursing Education
3. Promoting students’ civic literacy and positive learning behaviors: A supportive feedback-based decision-making gaming approach
4. Delving into primary students’ conceptions of artificial intelligence learning: A drawing-based epistemic network analysis
5. Interweaving of self-regulated learning and game-based learning in higher education: a review of academic publications from 2009 to 2020
6. Cultivating visual literacy and critical thinking tendency with technological knowledge organizing supports: a concept mapping-based online problem-posing approach
7. Effects of an adaptive computer agent-based digital game on EFL students’ English learning outcomes
8. Integrating dialectical constructivist scaffolding-based argumentation mapping to support students’ dialectical thinking, oral and dialogical argumentation complexity
9. Effects of a concept mapping-guided virtual laboratory learning approach on students’ science process skills and behavioral patterns
10. Transformation of educational roles of library-supported mobile learning : a literature review from 2009 to 2018
11. Enhancing students’ critical thinking and creative thinking: An integrated mind mapping and robot-based learning approach
12. A Robot-assisted real case-handling approach to improving students’ learning performances in vocational training
13. Knowledge check-based concept mapping in digital games: impacts on students’ learning performance and behaviors
14. Impacts of augmented reality-supported STEM education on students' achievement: A meta-analysis of selected SSCI publications from 2010 to 2023
15. Effects of a VR-based collaborative painting approach on primary students’ creativity and collaborative quality in art courses
16. Fostering students’ scientific literacy by reflective questioning: An identification, summarization, self-reflective questioning, and application (ISSA)-based flipped learning approach
17. Effects of robot-based multiple low-stakes assessments on students’ oral presentation performance, collective efficacy, and learning attitude
18. Comprehending complex chemistry problems in a structured and enjoyable manner: A concept mapping-based contextual gaming approach
19. Engaging EFL Students' Critical Thinking Tendency and In-Depth Reflection in Technology-Based Writing Contexts: A Peer Assessment-Incorporated Automatic Evaluation Approach
20. Promoting students’ higher order thinking in virtual museum contexts: A self-adapted mobile concept mapping-based problem posing approach
21. A concept map-based community of inquiry framework for virtual learning contexts to enhance students’ earth science learning achievement and reflection tendency
22. Trends of library-associated mobile learning based on a review of academic studies published from 2007 to 2016
23. Associating spatial knowledge with concept maps to facilitate learning in digital gaming contexts
24. AI in Online-Learning Research: Visualizing and Interpreting the Journal Publications from 1997 to 2019
25. Learning by Storytelling and Critiquing: A Peer Assessment-Enhanced Digital Storytelling Approach to Promoting Young Students' Information Literacy, Self-Efficacy, and Critical Thinking Awareness
26. Effects of Robot-Assisted Digital Storytelling on Hospitalized Children's Communication during the COVID-19 Pandemic
27. Development of the Social Metacognition Inventory for Online Collaborative Argumentation: Construct Validity and Reliability
28. Critical Research Trends of Mobile Technology-Supported English Language Learning: A Review of the Top 100 Highly Cited Articles
29. Trends and Issues of Social Annotation in Education: A Systematic Review from 2000 to 2020
30. Effects of Interaction between Peer Assessment and Problem-Solving Tendencies on Students' Learning Achievements and Collaboration in Mobile Technology-Supported Project-Based Learning
31. Incorporating Teacher Intelligence into Digital Games: An Expert System-Guided Self-Regulated Learning Approach to Promoting EFL Students' Performance in Digital Gaming Contexts
32. Promoting Students' Artwork Appreciation: An Experiential Learning-Based Virtual Reality Approach
33. Fostering Complex Professional Skills with Interactive Simulation Technology: A Virtual Reality-Based Flipped Learning Approach
34. An online progressive peer assessment approach to project-based learning: a constructivist perspective
35. Engaging EFL students’ critical thinking tendency and in-depth reflection in technology-based writing contexts: A peer assessment-incorporated automatic evaluation approach
36. Trends and research foci of robotics-based STEM education: a systematic review from diverse angles based on the technology-based learning model
37. Research Advancement and Foci of Mobile Technology-Supported Music Education: A Systematic Review and Social Network Analysis on 2008-2019 Academic Publications
38. Roles and Research Foci of Artificial Intelligence in Language Education: An Integrated Bibliographic Analysis and Systematic Review Approach
39. Effects of Incorporating an Expert Decision-Making Mechanism into Chatbots on Students' Achievement, Enjoyment, and Anxiety
40. From Competition to Social Interaction: A Mobile Team-Based Competition Approach to Promoting Students' Professional Identity and Perceptions
41. An Assistive Environment for EAL Academic Writing Using Formulaic Sequences Classification
42. Promoting Students' Programming Logic and Problem-Solving Awareness with Precision Feedback: A Two-Tier Test-Based Online Programming Training Approach
43. Effects of a Two-Tier Test Strategy on Students' Digital Game-Based Learning Performances and Flow Experience in Environmental Education
44. Progressive Flowchart Development Scaffolding to Improve University Students' Computational Thinking and Programming Self-Efficacy
45. Strategies for Enhancing Self-Regulation in E-Learning: A Review of Selected Journal Publications from 2010 to 2020
46. Effects of a Collective Problem-Solving Promotion-Based Flipped Classroom on Students' Learning Performances and Interactive Patterns
47. A Mandatory Contribution-Based Collaborative Gaming Approach to Enhancing Students' Collaborative Learning Outcomes in Science Museums
48. Effects of a Mobile-Based Progressive Peer-Feedback Scaffolding Strategy on Students' Creative Thinking Performance, Metacognitive Awareness, and Learning Attitude
49. Trends and Research Foci of Robotics-Based STEM Education: A Systematic Review from Diverse Angles Based on the Technology-Based Learning Model
50. Roles and Research Trends of Touchscreen Mobile Devices in Early Childhood Education: Review of Journal Publications from 2010 to 2019 Based on the Technology-Enhanced Learning Model
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