48 results on '"Monaco, Gianpiero"'
Search Results
2. Generalized budgeted submodular set function maximization
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Cellinese, Francesco, D'Angelo, Gianlorenzo, Monaco, Gianpiero, and Velaj, Yllka
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- 2021
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3. Budget Feasible Mechanisms on Matroids
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Leonardi, Stefano, Monaco, Gianpiero, Sankowski, Piotr, and Zhang, Qiang
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- 2021
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4. Computing approximate Nash equilibria in network congestion games with polynomially decreasing cost functions
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Bilò, Vittorio, Flammini, Michele, Monaco, Gianpiero, and Moscardelli, Luca
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- 2021
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5. Selfish colorful bin packing games
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Bilò, Vittorio, Cellinese, Francesco, Melideo, Giovanna, and Monaco, Gianpiero
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- 2020
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6. Generalized Graph k-Coloring Games
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Carosi, Raffaello and Monaco, Gianpiero
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- 2020
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- View/download PDF
7. Stable outcomes in modified fractional hedonic games
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Monaco, Gianpiero, Moscardelli, Luca, and Velaj, Yllka
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- 2019
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8. The price of envy-freeness in machine scheduling
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Bilò, Vittorio, Fanelli, Angelo, Flammini, Michele, Monaco, Gianpiero, and Moscardelli, Luca
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- 2016
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9. The ring design game with fair cost allocation
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Fanelli, Angelo, Leniowski, Dariusz, Monaco, Gianpiero, and Sankowski, Piotr
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- 2015
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10. The Ring Design Game with Fair Cost Allocation : [Extended Abstract]
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Fanelli, Angelo, Leniowski, Dariusz, Monaco, Gianpiero, Sankowski, Piotr, Hutchison, David, editor, Kanade, Takeo, editor, Kittler, Josef, editor, Kleinberg, Jon M., editor, Mattern, Friedemann, editor, Mitchell, John C., editor, Naor, Moni, editor, Nierstrasz, Oscar, editor, Pandu Rangan, C., editor, Steffen, Bernhard, editor, Sudan, Madhu, editor, Terzopoulos, Demetri, editor, Tygar, Doug, editor, Vardi, Moshe Y., editor, Weikum, Gerhard, editor, and Goldberg, Paul W., editor
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- 2012
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11. Optimizing Regenerator Cost in Traffic Grooming : (Extended Abstract)
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Flammini, Michele, Monaco, Gianpiero, Moscardelli, Luca, Shalom, Mordechai, Zaks, Shmuel, Hutchison, David, Series editor, Kanade, Takeo, Series editor, Kittler, Josef, Series editor, Kleinberg, Jon M., Series editor, Mattern, Friedemann, Series editor, Mitchell, John C., Series editor, Naor, Moni, Series editor, Nierstrasz, Oscar, Series editor, Pandu Rangan, C., Series editor, Steffen, Bernhard, Series editor, Sudan, Madhu, Series editor, Terzopoulos, Demetri, Series editor, Tygar, Doug, Series editor, Vardi, Moshe Y., Series editor, Weikum, Gerhard, Series editor, Lu, Chenyang, editor, Masuzawa, Toshimitsu, editor, and Mosbah, Mohamed, editor
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- 2010
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12. Pricing Problems with Buyer Preselection
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Vittorio, Bilò, Flammini, Michele, Monaco, Gianpiero, Luca, Moscardelli, Bilò, Vittorio, Flammini, Michele, Monaco, Gianpiero, and Moscardelli, Luca
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Pricing problem ,Revenue maximization ,000 Computer science, knowledge, general works ,Envy-freene ,Artificial Intelligence ,Computer Science ,TheoryofComputation_GENERAL ,Social welfare maximization ,Software - Abstract
We investigate the problem of preselecting a subset of buyers (also called agents) participating in a market so as to optimize the performance of stable outcomes. We consider four scenarios arising from the combination of two stability notions, namely market envy-freeness and agent envy-freeness, with the two state-of-the-art objective functions of social welfare and seller’s revenue. When insisting on market envy-freeness, we prove that the problem cannot be approximated within n 1−ε (with n being the number of buyers) for any ε > 0, under both objective functions; we also provide approximation algorithms with an approximation ratio tight up to subpolynomial multiplicative factors for social welfare and the seller’s revenue. The negative result, in particular, holds even for markets with single-minded buyers. We also prove that maximizing the seller’s revenue is NP-hard even for a single buyer, thus closing a previous open question. Under agent envy-freeness and for both objective functions, instead, we design a polynomial time algorithm transforming any stable outcome for a market involving any subset of buyers into a stable outcome for the whole market without worsening its performance. This result creates an interesting middle-ground situation where, if on the one hand buyer preselection cannot improve the performance of agent envy-free outcomes, on the other one it can be used as a tool for simplifying the combinatorial structure of the buyers’ valuation functions in a given market. Finally, we consider the restricted case of multi-unit markets, where all items are of the same type and are assigned the same price. For these markets, we show that preselection may improve the performance of stable outcomes in all of the four considered scenarios, and design corresponding approximation algorithms.
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- 2022
13. Approximating the Traffic Grooming Problem with Respect to ADMs and OADMs : (Extended Abstract)
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Flammini, Michele, Monaco, Gianpiero, Moscardelli, Luca, Shalom, Mordechai, Zaks, Shmuel, Hutchison, David, editor, Kanade, Takeo, editor, Kittler, Josef, editor, Kleinberg, Jon M., editor, Mattern, Friedemann, editor, Mitchell, John C., editor, Naor, Moni, editor, Nierstrasz, Oscar, editor, Pandu Rangan, C., editor, Steffen, Bernhard, editor, Sudan, Madhu, editor, Terzopoulos, Demetri, editor, Tygar, Doug, editor, Vardi, Moshe Y., editor, Weikum, Gerhard, editor, Luque, Emilio, editor, Margalef, Tomàs, editor, and Benítez, Domingo, editor
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- 2008
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14. Selfishness, Collusion and Power of Local Search for the ADMs Minimization Problem : (Extended Abstract)
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Di Giannantonio, Stefania, Flammini, Michele, Monaco, Gianpiero, Moscardelli, Luca, Shalom, Mordechai, Zaks, Shmuel, Hutchison, David, editor, Kanade, Takeo, editor, Kittler, Josef, editor, Kleinberg, Jon M., editor, Mattern, Friedemann, editor, Mitchell, John C., editor, Naor, Moni, editor, Nierstrasz, Oscar, editor, Pandu Rangan, C., editor, Steffen, Bernhard, editor, Sudan, Madhu, editor, Terzopoulos, Demetri, editor, Tygar, Doug, editor, Vardi, Moshe Y., editor, Weikum, Gerhard, editor, Deng, Xiaotie, editor, and Graham, Fan Chung, editor
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- 2007
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15. Some Anomalies of Farsighted Strategic Behavior
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Bilò, Vittorio, Flammini, Michele, Monaco, Gianpiero, and Moscardelli, Luca
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- 2015
- Full Text
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16. Digraph k-Coloring Games: From Theory to Practice
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D'Ascenzo, Andrea, D'Emidio, Mattia, Flammini, Michele, and Monaco, Gianpiero
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Computer Science::Computer Science and Game Theory ,Theory of computation → Graph algorithms analysis ,Experimental Algorithmics ,Theory of computation → Design and analysis of algorithms ,Algorithmic Game Theory ,Exact vs Approximate Nash Equilibria ,Coloring Games ,Decentralized Dynamics ,Theory of computation → Algorithmic game theory and mechanism design ,Theory of computation → Quality of equilibria - Abstract
We study digraph k-coloring games where agents are vertices of a directed unweighted graph and arcs represent agents' mutual unidirectional idiosyncrasies or conflicts. Each agent can select one of k different colors, and her payoff in a given state is given by the number of outgoing neighbors with a different color. Such games model lots of strategic real-world scenarios and are related to several fundamental classes of anti-coordination games. Unfortunately, the problem of understanding whether an instance of the game admits a pure Nash equilibrium is NP-complete [Jeremy Kun et al., 2013]. Therefore, in the last few years a relevant research focus has been that of designing polynomial time algorithms able to compute approximate Nash equilibria, i.e., states in which no agent, changing her strategy, can improve her payoff by some bounded multiplicative factor. The only two known algorithms in this respect are those in [Raffaello Carosi et al., 2017]. While they provide theoretical guarantees, their practical performance over real-world instances so far has not been investigated. In this paper, under the further motivation of the lack of practical approximation algorithms for the problem, we experimentally evaluate the above algorithms with the conclusion that, while they were suitably designed for achieving a bounded worst case behavior, they generally have a poor performance. Therefore, we next focus on classical best-response dynamics, and show that, despite of the fact that they might not always converge, they are very effective in practice. In particular, we provide a strong empirical evidence that they outperform existing methods, since surprisingly they quickly converge to exact Nash equilibria in almost all instances arising in practice. This also shows that, while this class of games is known to not always possess pure Nash equilibria, in almost all cases such equilibria exist and can be efficiently computed, even in a distributed uncoordinated way by a decentralized interaction of the agents., LIPIcs, Vol. 233, 20th International Symposium on Experimental Algorithms (SEA 2022), pages 20:1-20:18
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- 2022
17. Optimizing regenerator cost in traffic grooming
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Flammini, Michele, Monaco, Gianpiero, Moscardelli, Luca, Shalom, Mordechai, and Zaks, Shmuel
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- 2011
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18. On the Complexity of the Regenerator Cost Problem in General Networks with Traffic Grooming
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Flammini, Michele, Monaco, Gianpiero, Moscardelli, Luca, Shalom, Mordechai, and Zaks, Shmuel
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- 2014
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19. Minimizing total busy time in parallel scheduling with application to optical networks
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Flammini, Michele, Monaco, Gianpiero, Moscardelli, Luca, Shachnai, Hadas, Shalom, Mordechai, Tamir, Tami, and Zaks, Shmuel
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- 2010
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20. Improved Lower Bounds on the Price of Stability of Undirected Network Design Games
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Bilò, Vittorio, Caragiannis, Ioannis, Fanelli, Angelo, and Monaco, Gianpiero
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- 2013
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21. A 6/5-approximation algorithm for the maximum 3-cover problem
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Caragiannis, Ioannis and Monaco, Gianpiero
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- 2013
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22. On the performances of Nash equilibria in isolation games
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Bilò, Vittorio, Flammini, Michele, Monaco, Gianpiero, and Moscardelli, Luca
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- 2011
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23. Approximating the traffic grooming problem in tree and star networks
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Flammini, Michele, Monaco, Gianpiero, Moscardelli, Luca, Shalom, Mordechai, and Zaks, Shmuel
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- 2008
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24. Simple greedy algorithms for fundamental multidimensional graph problems
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Bilò, Vittorio, Caragiannis, Ioannis, Fanelli, Angelo, Flammini, Michele, Monaco, Gianpiero, University of Salento [Lecce], Department of Computer Engineering and Informatics [Patras], University of Patras [Patras], Centre de recherche en économie et management (CREM), Centre National de la Recherche Scientifique (CNRS)-Université de Rennes 1 (UR1), Université de Rennes (UNIV-RENNES)-Université de Rennes (UNIV-RENNES)-Université de Caen Normandie (UNICAEN), Normandie Université (NU)-Normandie Université (NU), Dipartimento di Informatica [Italy] (DI), Università degli Studi dell'Aquila (UNIVAQ), ANR-14-CE24-0007,CoCoRICo-CoDec,Calcul, Communication, Rationalité et Incitations en Décision Collective et Coopérative(2014), Bilo', Vittorio, Ioannis, Caragianni, Angelo, Fanelli, Michele, Flammini, Gianpiero, Monaco, University of Patras, Université de Caen Normandie (UNICAEN), Normandie Université (NU)-Normandie Université (NU)-Université de Rennes (UR)-Centre National de la Recherche Scientifique (CNRS), and Università degli Studi dell'Aquila = University of L'Aquila (UNIVAQ)
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050210 logistics & transportation ,shortest paths ,021103 operations research ,000 Computer science, knowledge, general works ,multidimensional graph problems ,05 social sciences ,0211 other engineering and technologies ,Steiner trees ,02 engineering and technology ,[SHS.ECO]Humanities and Social Sciences/Economics and Finance ,arborescences ,0502 economics and business ,Computer Science ,[INFO]Computer Science [cs] ,Computer Science::Data Structures and Algorithms ,matroids ,MathematicsofComputing_DISCRETEMATHEMATICS - Abstract
International audience; We revisit fundamental problems in undirected and directed graphs, such as the problems of computing spanning trees, shortest paths, steiner trees, and spanning arborescences of minimum cost. We assume that there are d different cost functions associated with the edges of the inputgraph and seek for solutions to the resulting multidimensional graph problems so that the p - norm of the different costs of the solution is minimized. We present combinatorial algorithms that achieve very good approximations for this objective. The main advantage of our algorithmsis their simplicity: they are as simple as classical combinatorial graph algorithms of Dijkstra and Kruskal, or the greedy algorithm for matroids.
- Published
- 2017
25. Stable outcomes in modified fractional hedonic games.
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Monaco, Gianpiero, Moscardelli, Luca, and Velaj, Yllka
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In coalition formation games self-organized coalitions are created as a result of the strategic interactions of independent agents. In this paper we assume that for each couple of agents (i, j), weight w i , j = w j , i reflects how much agents i and j benefit from belonging to the same coalition. We consider the (symmetric) modified fractional hedonic game, that is a coalition formation game in which agents' utilities are such that the total benefit of agent i belonging to a coalition (given by the sum of w i , j over all other agents j belonging to the same coalition) is averaged over all the other members of that coalition, i.e., excluding herself. Modified fractional hedonic games constitute a class of succinctly representable hedonic games. We are interested in the scenario in which agents, individually or jointly, choose to form a new coalition or to join an existing one, until a stable outcome is reached. To this aim, we consider common stability notions leading to strong Nash stable outcomes, Nash stable outcomes or core stable outcomes: we study their existence, complexity and performance, both in the case of general weights and in the case of 0–1 weights. In particular, we completely characterize the existence of the considered stable outcomes and show many tight or asymptotically tight results on the performance of these natural stable outcomes for modified fractional hedonic games, also highlighting the differences with respect to the model of fractional hedonic games, in which the total benefit of an agent in a coalition is averaged over all members of that coalition, i.e., including herself. [ABSTRACT FROM AUTHOR]
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- 2020
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26. Revenue Maximization Envy-Free Pricing for Homogeneous Resources
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Monaco, Gianpiero, Sankowski, P., and Zhang, Q.
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- 2015
27. The price of envy-freeness in machine scheduling
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Bilò, Vittorio, Fanelli, Angelo, Flammini, Michele, Monaco, Gianpiero, Moscardelli, Luca, Dipartimento di Matematica Ennio De Giorgi, Università del Salento, Centre de recherche en économie et management (CREM), Université de Caen Normandie (UNICAEN), Normandie Université (NU)-Normandie Université (NU)-Université de Rennes 1 (UR1), Université de Rennes (UNIV-RENNES)-Université de Rennes (UNIV-RENNES)-Centre National de la Recherche Scientifique (CNRS), Gran Sasso Science Institute (GSSI), Istituto Nazionale di Fisica Nucleare (INFN), Dipartimento di Informatica [Italy] (DI), Università degli Studi dell'Aquila (UNIVAQ), Dipartimento di Scienze - Universita di Chieti-Pescara, Universita' di Chieti-Pescara, This research was partially supported by the PRIN 2010–2011 research project ARS TechnoMedia (Algorithmics for Social Technological Networks), funded by the Italian Ministry of University and Research., Erzsébet Csuhaj-Varjú, Martin Dietzfelbinger, Zoltán Ésik, Centre National de la Recherche Scientifique (CNRS)-Université de Rennes 1 (UR1), Université de Rennes (UNIV-RENNES)-Université de Rennes (UNIV-RENNES)-Université de Caen Normandie (UNICAEN), Normandie Université (NU)-Normandie Université (NU), Normandie Université (NU)-Normandie Université (NU)-Université de Rennes (UR)-Centre National de la Recherche Scientifique (CNRS), Università degli Studi dell'Aquila = University of L'Aquila (UNIVAQ), and Universita' degli Studi 'G. d'Annunzio' Chieti-Pescara (UNICH)
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[INFO.INFO-CC]Computer Science [cs]/Computational Complexity [cs.CC] ,envy-freeness ,TheoryofComputation_GENERAL ,machine scheduling ,[SHS.ECO]Humanities and Social Sciences/Economics and Finance ,[INFO.INFO-AI]Computer Science [cs]/Artificial Intelligence [cs.AI] - Abstract
International audience; We consider k-envy-free assignments for scheduling problems in which the completion time of each machine is not k times larger than the one she could achieve by getting the jobs of another machine, for a given factor k ≥ 1. We introduce and investigate the notion of price of k-envy-freeness, defined as the ratio between the makespan of the best k-envy-free assignment and that of an optimal allocation achievable without envy-freeness constraints. We provide exact or asymptotically tight bounds on the price of k-envy-freeness for all the basic scheduling models, that is unrelated, related and identical machines. Moreover, we show how to efficiently compute such allocations with a worsening multiplicative factor being at most the best approximation ratio for the minimum makespan problem guaranteed by a polynomial time algorithm for each specific model. Finally, we extend our results to the case of restricted assignments and to the objective of minimizing the sum of the completion times of all the machines.
- Published
- 2014
28. Traffic Grooming: Combinatorial Results and Practical Resolutions
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Cinkler, Tibor, Coudert, David, Flammini, Michele, Monaco, Gianpiero, Moscardelli, Luca, Muñoz, Xavier, Sau, Ignasi, Shalom, Mordechai, Zaks, Shmuel, Department of Telecommunications and Media Informatics (BME-TMIT), Budapest University of Technology and Economics [Budapest] (BME), Algorithms, simulation, combinatorics and optimization for telecommunications (MASCOTTE), Inria Sophia Antipolis - Méditerranée (CRISAM), Institut National de Recherche en Informatique et en Automatique (Inria)-Institut National de Recherche en Informatique et en Automatique (Inria)-COMmunications, Réseaux, systèmes Embarqués et Distribués (Laboratoire I3S - COMRED), Laboratoire d'Informatique, Signaux, et Systèmes de Sophia Antipolis (I3S), Université Nice Sophia Antipolis (... - 2019) (UNS), COMUE Université Côte d'Azur (2015-2019) (COMUE UCA)-COMUE Université Côte d'Azur (2015-2019) (COMUE UCA)-Centre National de la Recherche Scientifique (CNRS)-Université Côte d'Azur (UCA)-Université Nice Sophia Antipolis (... - 2019) (UNS), COMUE Université Côte d'Azur (2015-2019) (COMUE UCA)-COMUE Université Côte d'Azur (2015-2019) (COMUE UCA)-Centre National de la Recherche Scientifique (CNRS)-Université Côte d'Azur (UCA)-Laboratoire d'Informatique, Signaux, et Systèmes de Sophia Antipolis (I3S), COMUE Université Côte d'Azur (2015-2019) (COMUE UCA)-COMUE Université Côte d'Azur (2015-2019) (COMUE UCA)-Centre National de la Recherche Scientifique (CNRS)-Université Côte d'Azur (UCA), Dipartimento di Informatica [Italy] (DI), Università degli Studi dell'Aquila (UNIVAQ), Applied Mathematics IV Department, Universitat Politècnica de Catalunya [Barcelona] (UPC), Tel-Hai College, Department of Computer Science [Haifa], University of Haifa [Haifa], Arie Koster and Xavier Muñoz, Université Nice Sophia Antipolis (1965 - 2019) (UNS), COMUE Université Côte d'Azur (2015-2019) (COMUE UCA)-COMUE Université Côte d'Azur (2015-2019) (COMUE UCA)-Centre National de la Recherche Scientifique (CNRS)-Université Côte d'Azur (UCA)-Université Nice Sophia Antipolis (1965 - 2019) (UNS), and Università degli Studi dell'Aquila = University of L'Aquila (UNIVAQ)
- Subjects
[INFO.INFO-CC]Computer Science [cs]/Computational Complexity [cs.CC] ,WDM Networks ,ADM ,Data_CODINGANDINFORMATIONTHEORY ,Grooming - Abstract
In an optical network using the wavelength division multiplexing (WDM) technology, routing a request consists in assigning it a route in the physical network and a wavelength. If each request uses $1/g$ of the bandwidth of the wavelength, we will say that the grooming factor is $g$. That means that on a given edge of the network we can groom (group) at most $g$ requests on the same wavelength. With this constraint the objective can be either to minimize the number of wavelengths (related to the transmission cost) or minimize the number of Add Drop Multiplexers (shortly ADM) used in the network (related to the cost of the nodes). Here, we first survey the main theoretical results obtained for different grooming factors on various topologies: complexity, (in)approximability, optimal constructions, approximation algorithms, heuristics, etc. Then, we give an ILP formulation for multilayer traffic grooming and present some experimental results.
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- 2010
29. Approximating the Traffic Grooming Problem with respect to ADMs and OADMs
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Flammini, Michele, Monaco, Gianpiero, Moscardelli, L., Shalom, M., and Zaks, S.
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- 2008
30. Computing Approximate Nash Equilibria in Network Congestion Games with Polynomially Decreasing Cost Functions.
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Bilò, Vittorio, Flammini, Michele, Monaco, Gianpiero, and Moscardelli, Luca
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- 2015
- Full Text
- View/download PDF
31. Nash Stability in Fractional Hedonic Games.
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Bilò, Vittorio, Fanelli, Angelo, Flammini, Michele, Monaco, Gianpiero, and Moscardelli, Luca
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- 2014
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32. Approximating the Revenue Maximization Problem with Sharp Demands.
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Bilò, Vittorio, Flammini, Michele, and Monaco, Gianpiero
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- 2014
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33. Some Anomalies of Farsighted Strategic Behavior.
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Bilò, Vittorio, Flammini, Michele, Monaco, Gianpiero, and Moscardelli, Luca
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- 2013
- Full Text
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34. Mobile Network Creation Games.
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Flammini, Michele, Gallotti, Vasco, Melideo, Giovanna, Monaco, Gianpiero, and Moscardelli, Luca
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- 2012
- Full Text
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35. Improved Lower Bounds on the Price of Stability of Undirected Network Design Games.
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Bilò, Vittorio, Caragiannis, Ioannis, Fanelli, Angelo, and Monaco, Gianpiero
- Abstract
Bounding the price of stability of undirected network design games with fair cost allocation is a challenging open problem in the Algorithmic Game Theory research agenda. Even though the generalization of such games in directed networks is well understood in terms of the price of stability (it is exactly H
n , the n-th harmonic number, for games with n players), far less is known for network design games in undirected networks. The upper bound carries over to this case as well while the best known lower bound is 42/23 ≈ 1.826. For more restricted but interesting variants of such games such as broadcast and multicast games, sublogarithmic upper bounds are known while the best known lower bound is 12/7 ≈ 1.714. In the current paper, we improve the lower bounds as follows. We break the psychological barrier of 2 by showing that the price of stability of undirected network design games is at least 348/155 ≈ 2.245. Our proof uses a recursive construction of a network design game with a simple gadget as the main building block. For broadcast and multicast games, we present new lower bounds of 20/11 ≈ 1.818 and 1.862, respectively. [ABSTRACT FROM AUTHOR]- Published
- 2010
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36. On the complexity of the regenerator placement problem in optical networks.
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Flammini, Michele, Marchetti Spaccamela, Alberto, Monaco, Gianpiero, Moscardelli, Luca, and Zaks, Shmuel
- Published
- 2009
- Full Text
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37. On the Performances of Nash Equilibria in Isolation Games.
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Bilò, Vittorio, Flammini, Michele, Monaco, Gianpiero, and Moscardelli, Luca
- Abstract
We study the performances of Nash equilibria in isolation games, a class of competitive location games recently introduced in [14]. For all the cases in which the existence of Nash equilibria has been shown, we give tight or asymptotically tight bounds on the prices of anarchy and stability under the two classical social functions mostly investigated in the scientific literature, namely, the minimum utility per player and the sum of the players΄ utilities. Moreover, we prove that the convergence to Nash equilibria is not guaranteed in some of the not yet analyzed cases. [ABSTRACT FROM AUTHOR]
- Published
- 2009
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38. A 6/5-Approximation Algorithm for the Maximum 3-Cover Problem.
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Caragiannis, Ioannis and Monaco, Gianpiero
- Abstract
In the maximum cover problem, we are given a collection of sets over a ground set of elements and a positive integer w, and we are asked to compute a collection of at most w sets whose union contains the maximum number of elements from the ground set. This is a fundamental combinatorial optimization problem with applications to resource allocation. We study the simplest APX-hard variant of the problem where all sets are of size at most 3 and we present a 6/5-approximation algorithm, improving the previously best known approximation guarantee. Our algorithm is based on the idea of first computing a large packing of disjoint sets of size 3 and then augmenting it by performing simple local improvements. [ABSTRACT FROM AUTHOR]
- Published
- 2008
- Full Text
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39. Selfishness, Collusion and Power of Local Search for the ADMs Minimization Problem.
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Hutchison, David, Kanade, Takeo, Kittler, Josef, Kleinberg, Jon M., Mattern, Friedemann, Mitchell, John C., Naor, Moni, Nierstrasz, Oscar, Pandu Rangan, C., Steffen, Bernhard, Sudan, Madhu, Terzopoulos, Demetri, Tygar, Doug, Vardi, Moshe Y., Weikum, Gerhard, Deng, Xiaotie, Graham, Fan Chung, Di Giannantonio, Stefania, Flammini, Michele, and Monaco, Gianpiero
- Abstract
We consider non cooperative games in all-optical networks where users share the cost of the used ADM switches for realizing given communication patterns. We show that the two fundamental cost sharing methods, Shapley and Egalitarian, induce polynomial converging games with price of anarchy at most 5/3, regardless of the network topology. Such a bound is tight even for rings. Then, we show that if collusion of at most k players is allowed, the Egalitarian method yields polynomially converging games with price of collusion between ${{3}\over{2}}$ and ${{3}\over{2}}+{{1}\over{k}}$. This result is very interesting and quite surprising, as the best known approximation ratio, that is ${{3}\over{2}}+\epsilon$, can be achieved in polynomial time by uncoordinated evolutions of collusion games with coalitions of increasing size. Finally, the Shapley method does not induce well defined collusion games, but can be exploited in the definition of local search algorithms with local optima arbitrarily close to optimal solutions. This would potentially generate PTAS, but unfortunately the arising algorithm might not converge. The determination of new cost sharing methods or local search algorithms reaching a compromise between Shapley and Egalitarian is thus outlined as being a promising and worth pursuing investigating direction. [ABSTRACT FROM AUTHOR]
- Published
- 2007
- Full Text
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40. Approximating the Traffic Grooming Problem in Tree and Star Networks.
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Fomin, Fedor V., Flammini, Michele, Monaco, Gianpiero, Moscardelli, Luca, Shalom, Mordechai, and Zaks, Shmuel
- Abstract
We consider the problem of grooming paths in all-optical networks with tree topology so as to minimize the switching cost, measured by the total number of used ADMs. We first present efficient approximation algorithms with approximation factor of 2 ln (δ·g) + o(ln (δ·g)) for any fixed node degree bound δ and grooming factor g, and 2ln g+ o( ln g) in unbounded degree directed trees, respectively. In the attempt of extending our results to general undirected trees we completely characterize the complexity of the problem in star networks by providing polynomial time optimal algorithms for g ≤2 and proving the intractability of the problem for any fixed g >2. While for general topologies the problem was known to be NP-hard g not constant, the complexity for fixed values of g was still an open question. Keywords:Optical Networks, Wavelength Division Multiplexing(WDM), Add-Drop Multiplexer(ADM), Traffic Grooming, Tree Networks. [ABSTRACT FROM AUTHOR]
- Published
- 2006
- Full Text
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41. On the Complexity of the Regenerator Placement Problem in Optical Networks.
- Author
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Flammini, Michele, Marchetti-Spaccamela, Alberto, Monaco, Gianpiero, Moscardelli, Luca, and Zaks, Shmuel
- Subjects
APPROXIMATION algorithms ,OPTICAL communications ,ROUTING (Computer network management) ,WAVELENGTH division multiplexing ,COMPUTER networks ,MULTIPLEXING - Abstract
Placement of regenerators in optical networks has attracted the attention of recent research works in optical networks. In this problem, we are given a network with an underlying topology of a graph G and with a set of requests that correspond to paths in G. There is a need to put a regenerator every certain distance, because of a decrease in the power of the signal. In this paper, we investigate the problem of minimizing the number of locations to place the regenerators. We present analytical results regarding the complexity of this problem, in four cases, depending on whether or not there is a bound on the number of regenerators at each node, and depending on whether or not the routing is given or only the requests are given (and part of the solution is also to determine the actual routing). These results include polynomial time algorithms, NP-completeness results, approximation algorithms, and inapproximability results. [ABSTRACT FROM PUBLISHER]
- Published
- 2011
- Full Text
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42. Additively Separable Hedonic Games with Social Context †.
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Monaco, Gianpiero, Moscardelli, Luca, and Velaj, Yllka
- Subjects
- *
SOCIAL context , *NASH equilibrium , *SOCIAL classes , *GAMES , *ANARCHISM - Abstract
In hedonic games, coalitions are created as a result of the strategic interaction of independent players. In particular, in additively separable hedonic games, every player has valuations for all other ones, and the utility for belonging to a coalition is given by the sum of the valuations for all other players belonging to it. So far, non-cooperative hedonic games have been considered in the literature only with respect to totally selfish players. Starting from the fundamental class of additively separable hedonic games, we define and study a new model in which, given a social graph, players also care about the happiness of their friends: we call this class of games social context additively separable hedonic games (SCASHGs). We focus on the fundamental stability notion of Nash equilibrium, and study the existence, convergence and performance of stable outcomes (with respect to the classical notions of price of anarchy and price of stability) in SCASHGs. In particular, we show that SCASHGs are potential games, and therefore Nash equilibria always exist and can be reached after a sequence of Nash moves of the players. Finally, we provide tight or asymptotically tight bounds on the price of anarchy and the price of stability of SCASHGs. [ABSTRACT FROM AUTHOR]
- Published
- 2021
- Full Text
- View/download PDF
43. The Traffic Grooming Problem in Optical Networks with Respect to ADMs and OADMs: Complexity and Approximation †.
- Author
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Flammini, Michele, Monaco, Gianpiero, Moscardelli, Luca, Shalom, Mordechai, Zaks, Shmuel, and Fernau, Henning
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- *
WAVELENGTH assignment , *RING networks , *SWITCHING costs , *COST functions , *WAVELENGTH division multiplexing , *GRAPH coloring , *ASSIGNMENT problems (Programming) - Abstract
All-optical networks transmit messages along lightpaths in which the signal is transmitted using the same wavelength in all the relevant links. We consider the problem of switching cost minimization in these networks. Specifically, the input to the problem under consideration is an optical network modeled by a graph G, a set of lightpaths modeled by paths on G, and an integer g termed the grooming factor. One has to assign a wavelength (modeled by a color) to every lightpath, so that every edge of the graph is used by at most g paths of the same color. A lightpath operating at some wavelength λ uses one Add/Drop multiplexer (ADM) at both endpoints and one Optical Add/Drop multiplexer (OADM) at every intermediate node, all operating at a wavelength of λ. Two lightpaths, both operating at the same wavelength λ , share the ADMs and OADMs in their common nodes. Therefore, the total switching cost due to the usage of ADMs and OADMs depends on the wavelength assignment. We consider networks of ring and path topology and a cost function that is a convex combination α · | O A D M s | + (1 − α) | A D M s | of the number of ADMs and the number of OADMs deployed in the network. We showed that the problem of minimizing this cost function is NP-complete for every convex combination, even in a path topology network with g = 2 . On the positive side, we present a polynomial-time approximation algorithm for the problem. [ABSTRACT FROM AUTHOR]
- Published
- 2021
- Full Text
- View/download PDF
44. Network Creation Games with Traceroute-Based Strategies †.
- Author
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Bilò, Davide, Gualà, Luciano, Leucci, Stefano, Proietti, Guido, Fanelli, Angelo, Monaco, Gianpiero, and Moscardelli, Luca
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STRATEGY games ,CONSTRUCTION cost estimates ,TELECOMMUNICATION systems ,INFORMATION commons ,ANARCHISM ,COMPUTATIONAL complexity - Abstract
Network creation games have been extensively used as mathematical models to capture the key aspects of the decentralized process that leads to the formation of interconnected communication networks by selfish agents. In these games, each user of the network is identified by a node and selects which link to activate by strategically balancing his/her building cost with his/her usage cost (which is a function of the distances towards the other player in the network to be built). In these games, a widespread assumption is that players have a common and complete information about the evolving network topology. This is only realistic for small-scale networks as, when the network size grows, it quickly becomes impractical for the single users to gather such a global and fine-grained knowledge of the network in which they are embedded. In this work, we weaken this assumption, by only allowing players to have a partial view of the network. To this aim, we borrow three popular traceroute-based knowledge models used in network discovery: (i) distance vector, (ii) shortest-path tree view, and (iii) layered view. We settle many of the classical game theoretic questions in all of the above models. More precisely, we introduce a suitable (and unifying) equilibrium concept which we then use to study the convergence of improving and best response dynamics, the computational complexity of computing a best response, and to provide matching upper and lower bounds to the price of anarchy. [ABSTRACT FROM AUTHOR]
- Published
- 2021
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45. Approximating the revenue maximization problem with sharp demands.
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Bilò, Vittorio, Flammini, Michele, and Monaco, Gianpiero
- Subjects
- *
BUSINESS revenue , *MATHEMATICAL optimization , *MAXIMA & minima , *FINANCE , *QUALITY - Abstract
We consider the revenue maximization problem with sharp multi-demand, in which m indivisible items have to be sold to n potential buyers. Each buyer i is interested in getting exactly d i items, and each item j gives a benefit v i j to buyer i . In particular, each item j has a quality q j , each buyer i has a value v i and the benefit v i j is defined as the product v i q j . The problem asks to determine a price for each item and an allocation of bundles of items to buyers with the aim of maximizing the total revenue, i.e., the sum of the prices of all the sold items. The allocation must be envy-free, that is, each buyer must be happy with her assigned bundle and cannot improve her utility, defined as the benefit of all the items in the bundle minus their purchase prices, by receiving any different bundle. We first prove that the problem cannot be approximated within a factor of O ( m 1 − ϵ ) , for any ϵ > 0 , unless P = NP and that this result is asymptotically tight. In fact, we show that a simple greedy algorithm provides an m -approximation of the optimal revenue (this approximation guarantee holds even for the generalization in which the benefits v i j are completely arbitrary). Then, we focus on an interesting subclass of “proper” instances, i.e., not containing buyers ( useless buyers ) who are a priori known to be not able to receive any bundle. For these instances, we design an interesting 2-approximation algorithm and show that no better approximation is possible unless P = NP . We stress that it is possible to efficiently check if an instance is proper and, if discarding useless buyers is allowed, an instance can be made proper in polynomial time without worsening the value of its optimal solution. [ABSTRACT FROM AUTHOR]
- Published
- 2017
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46. Almost envy-free allocations with connected bundles
- Author
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Vittorio Bilò, Michele Flammini, Ioannis Caragiannis, Ayumi Igarashi, Gianpiero Monaco, Cosimo Vinci, William S. Zwicker, Dominik Peters, Bilo', Vittorio, Caragiannis, I., Flammini, M., Igarashi, A., Monaco, Gianpiero, Peters, D., Vinci, C., Zwicker, W. S., Bilò, Vittorio, and Monaco, G.
- Subjects
FOS: Computer and information sciences ,Economics and Econometrics ,Class (set theory) ,Computer Science::Computer Science and Game Theory ,Computer science ,Monotonic function ,Algorithmic game theory, Cake-cutting, Envy-free division, Resource allocation ,0102 computer and information sciences ,Mathematical proof ,Cake-cutting ,01 natural sciences ,FOS: Economics and business ,Combinatorics ,Computer Science - Computer Science and Game Theory ,Economics - Theoretical Economics ,0101 mathematics ,Resource allocation ,Time complexity ,Envy-free Division, Cake-cutting, Resource Allocation, Algorithmic Game Theory ,Lemma (mathematics) ,000 Computer science, knowledge, general works ,010102 general mathematics ,Envy-free division ,Constraint (information theory) ,Computer Science::Multiagent Systems ,010201 computation theory & mathematics ,Algorithmic game theory ,Bundle ,Path (graph theory) ,Computer Science ,Theoretical Economics (econ.TH) ,Finance ,Computer Science and Game Theory (cs.GT) - Abstract
We study the existence of allocations of indivisible goods that are envy-free up to one good (EF1), under the additional constraint that each bundle needs to be connected in an underlying item graph. If the graph is a path and the utility functions are monotonic over bundles, we show the existence of EF1 allocations for at most four agents, and the existence of EF2 allocations for any number of agents; our proofs involve discrete analogues of the Stromquist's moving-knife protocol and the Su--Simmons argument based on Sperner's lemma. For identical utilities, we provide a polynomial-time algorithm that computes an EF1 allocation for any number of agents. For the case of two agents, we characterize the class of graphs that guarantee the existence of EF1 allocations as those whose biconnected components are arranged in a path; this property can be checked in linear time., Accepted journal version
- Published
- 2022
47. Nash Social Welfare in Selfish and Online Load Balancing
- Author
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Gianpiero Monaco, Luca Moscardelli, Cosimo Vinci, Vittorio Bilò, Bilo, Vittorio, Monaco, Gianpiero, Moscardelli, Luca, Vinci, Cosimo, and Bilo', Vittorio
- Subjects
FOS: Computer and information sciences ,Marketing ,Statistics and Probability ,Mathematical optimization ,Economics and Econometrics ,Competitive analysis ,Computer science ,TheoryofComputation_GENERAL ,Social Welfare ,Benchmarking ,Load balancing (computing) ,symbols.namesake ,Computational Mathematics ,Congestion games, Nash social welfare, pure Nash equilibrium, price of anarchy, online algorithms ,Nash equilibrium ,Computer Science - Computer Science and Game Theory ,Price of anarchy ,symbols ,Computer Science (miscellaneous) ,Online algorithm ,Greedy algorithm ,Computer Science and Game Theory (cs.GT) - Abstract
In load-balancing problems there is a set of clients, each wishing to select a resource from a set of permissible ones to execute a certain task. Each resource has a latency function, which depends on its workload, and a client’s cost is the completion time of her chosen resource. Two fundamental variants of load-balancing problems are selfish load balancing (a.k.a. load-balancing games ), where clients are non-cooperative selfish players aimed at minimizing their own cost solely, and online load balancing , where clients appear online and have to be irrevocably assigned to a resource without any knowledge about future requests. We revisit both problems under the objective of minimizing the Nash Social Welfare , i.e., the geometric mean of the clients’ costs. To the best of our knowledge, despite being a celebrated welfare estimator in many social contexts, the Nash Social Welfare has not been considered so far as a benchmarking quality measure in load-balancing problems. We provide tight bounds on the price of anarchy of pure Nash equilibria and on the competitive ratio of the greedy algorithm under very general latency functions, including polynomial ones. For this particular class, we also prove that the greedy strategy is optimal, as it matches the performance of any possible online algorithm.
- Published
- 2020
48. Computing Approximate Nash Equilibria in Network Congestion Games with Polynomially Decreasing Cost Functions
- Author
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Vittorio Bilò, Gianpiero Monaco, Michele Flammini, Luca Moscardelli, Bilo', Vittorio, M., Flammini, G., Monaco, L., Moscardelli, Flammini, Michele, Monaco, Gianpiero, and Moscardelli, Luca
- Subjects
TheoryofComputation_MISCELLANEOUS ,Computer Science::Computer Science and Game Theory ,Polynomial ,Class (set theory) ,Computational complexity theory ,Computer Networks and Communications ,Shapley cost sharing method ,0102 computer and information sciences ,01 natural sciences ,Approximate Nash equilibrium ,Theoretical Computer Science ,Combinatorics ,03 medical and health sciences ,symbols.namesake ,0302 clinical medicine ,PLS-completeness ,ComputingMethodologies_SYMBOLICANDALGEBRAICMANIPULATION ,Cut games ,Network congestion games ,Mathematics ,Polynomial (hyperelastic model) ,Discrete mathematics ,Ring (mathematics) ,Approximate Nash equilibrium, Shapley cost sharing method, Network congestion games, Cut games, PLS-completeness ,ComputingMilieux_PERSONALCOMPUTING ,TheoryofComputation_GENERAL ,Directed graph ,Network congestion ,Monotone polygon ,Computational Theory and Mathematics ,010201 computation theory & mathematics ,Hardware and Architecture ,Distributed algorithm ,Nash equilibrium ,030220 oncology & carcinogenesis ,Theory of computation ,symbols ,Constant (mathematics) - Abstract
We consider the problem of computing approximate Nash equilibria in monotone congestion games (a class of games generalizing network congestion games) with polynomially decreasing cost functions. In particular, we consider the case in which each resource j has a cost $$c_j$$ and the cost that each player incurs when using j is given by $$c_j/x^{\beta }$$ for some constant $${\beta }>0$$ , where x is the number of players using j. Observe that, for $${\beta }=1$$ , we obtain the fundamental Shapley cost sharing method. We design a parametric distributed algorithm for computing $${\alpha }$$ -approximate Nash equilibria. The complexity of this algorithm depends on $${\alpha }$$ , being polynomial for $${\alpha }=\varOmega (p^{\beta })$$ , for every fixed $${\beta }>0$$ , with p being the number of players. Our algorithm provides the first non-trivial approximability results for this class of games and achieves an almost tight performance for network games in directed graphs. For the case of ring networks, we show that an approximate equilibrium can be polynomially computed for every fixed $${\alpha } >1$$ . On the negative side, we prove that the problem of computing a Nash equilibrium in Shapley network cost sharing games is PLS-complete even in undirected graphs, where previous hardness results where known only in the directed case.
- Published
- 2015
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