48 results on '"Munoz-Merino, Pedro J."'
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2. A cost-effective IoT learning environment for the training and assessment of surgical technical skills with visual learning analytics
3. Leadership and Maturity: How Do They Affect Learning Analytics Adoption in Latin America? : A Cross-Case Analysis in Four Latin American Universities
4. A four-country cross-case analysis of academic staff expectations about learning analytics in higher education
5. Objective and automated assessment of surgical technical skills with IoT systems: A systematic literature review
6. Prediction in MOOCs: A Review and Future Research Directions
7. Using Machine Learning to Detect 'Multiple-Account' Cheating and Analyze the Influence of Student and Problem Features
8. A Learning Analytics Methodology for Understanding Social Interactions in MOOCs
9. The Effect of Different Features for Educational Computer-Based Competition Environments
10. Learning analytics in European higher education—Trends and barriers
11. Identifying needs for learning analytics adoption in Latin American universities: A mixed-methods approach
12. Temporal analysis for dropout prediction using self-regulated learning strategies in self-paced MOOCs
13. Assessment of skills and adaptive learning for parametric exercises combining knowledge spaces and item response theory
14. Copying@Scale: Using Harvesting Accounts for Collecting Correct Answers in a MOOC
15. Evaluating emotion visualizations using AffectVis, an affect-aware dashboard for students
16. Lessons learned from the design of situated learning environments to support collaborative knowledge construction
17. Precise Effectiveness Strategy for analyzing the effectiveness of students with educational resources and activities in MOOCs
18. ALAS-KA: A learning analytics extension for better understanding the learning process in the Khan Academy platform
19. Superpowers in the Classroom: Hyperchalk is an Online Whiteboard for Learning Analytics Data Collection
20. Provision of awareness of learners’ emotions through visualizations in a computer interaction-based environment
21. An adaptive and innovative question-driven competition-based intelligent tutoring system for learning
22. Enabling interoperability for LMS educational services
23. A Learning Analytics Methodology for Understanding Social Interactions in MOOCs.
24. Prediction in MOOCs: A Review and Future Research Directions.
25. Lifelong Learning Hub: A Seamless Tracking Tool for Mobile Learning
26. Using Machine Learning to Detect ‘Multiple-Account’ Cheating and Analyze the Influence of Student and Problem Features.
27. The Effect of Different Features for Educational Computer-Based Competition Environments.
28. eMadrid project: MOOCs and learning analytics.
29. From software engineering to courseware engineering.
30. An analysis of the use of badges in an educational experiment.
31. Design and evaluation of a computer based game for education.
32. Mixing and blending MOOC Technologies with face-to-face pedagogies.
33. Analyzing the Impact of Using Optional Activities in Self-Regulated Learning.
34. A multidimensional analysis of trends in educational technology.
35. Learning analytics for the precise evaluation of student effectiveness with educational resources and activities.
36. Experiences of running MOOCs and SPOCs at UC3M.
37. Learning analytics @ UC3M.
38. Panel: What are limits of educational technologies?
39. Motivation and Emotions in Competition Systems for Education: An Empirical Study.
40. Sending Learning Pills to Mobile Devices in Class to Enhance Student Performance and Motivation in Network Services Configuration Courses.
41. Enhancement of Student Learning Through the Use of a Hinting Computer e-Learning System and Comparison With Human Teachers.
42. A smartphone application for the collaborative knowledge creation based on reputation.
43. 'Feedback is not Embarrassing but Helpful :)' : An Exploratory Study on the Applicability of Constructive Feedback Checklists for Lecturers in Online Learning Settings
44. Adapting the Speed of Reproduction of Audio Content and Using Text Reinforcement for Maximizing the Learning Outcome though Mobile Phones.
45. Eliciting Requirements for Learning Design Tools : A Semio-Participatory Approach
46. Exploring the Potential of Speech Recognition to Support Problem Solving and Reflection : Wizards Go to School in the Elementary Maths Classroom
47. Detection and Evaluation of Emotions in Massive Open Online Courses
48. Lifelong Learning Hub:A Seamless Tracking Tool for Mobile Learning
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