1. APPLYING ALPHA-BETA ALGORITHM IN A CHESS ENGINE
- Author
-
Werda Buana Putra and Lukman Heryawan
- Subjects
Negamax ,Computer science ,lcsh:T ,Algorithm ,Alpha-Beta Pruning ,Chess engine ,Minimax ,Search Tree ,Game Theory ,Zero-Sum Game ,Alpha–beta pruning ,Iterative deepening depth-first search ,lcsh:Technology ,Search algorithm ,Principal variation search ,lcsh:Technology (General) ,Null-move heuristic ,Combinatorial search ,lcsh:T1-995 ,lcsh:Q ,lcsh:Science ,lcsh:Science (General) ,Killer heuristic ,lcsh:Q1-390 - Abstract
Minimax Algorithm, is a solution to reduce the burden on hardware in chess engine. However, a more in-depth method is needed to further increase the search algorithm. One of those solutions is called Alpha-Beta Pruning algorithm. The idea is to eliminate the unnecessary nodes in the search tree.
- Published
- 2017