106 results on '"Young, Michael F."'
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2. A knowledge-led curriculum; pitfalls and possibilities
3. Can educational research be about social justice? Opening a debate
4. Why educators must differentiate knowledge from experience
5. The future of education in a knowledge society : the radical case for a subject-based curriculum
6. TPACK-L: Teachers' Pedagogical Design Thinking for the Wise Integration of Technology
7. In-person learning during the pandemic: Student take-up and school-level effects of remote and hybrid instruction on student outcomes.
8. Exercise hormone irisin is a critical regulator of cognitive function
9. The Impact of a Collaborative Wikipedia Assignment on Teaching, Learning, and Student Perceptions in a Teacher Education Program
10. Fast and Reliable Evaluation of Preservice Teacher Electronic Portfolios
11. The Effects of Goal Intentions on Problem Solving and Reading Comprehension in Generative Hypertext Processing.
12. Teacher In-Service Multimedia Training: A View of Outcomes from a Situated Learning Perspective.
13. Author Correction: Exercise hormone irisin is a critical regulator of cognitive function
14. Anchored Instruction and Anchored Assessment: An Ecological Approach to Measuring Situated Learning.
15. Locating an Ecological Psychology Methodology for Situated Action
16. A New Hope: Negotiating the Integration of Transmedia Storytelling and Literacy Instruction
17. Digital plagiarism: An experimental study of the effect of instructional goals and copy-and-paste affordance
18. Multimodal Analysis of Language Learning in World of Warcraft Play: Languaging as Values-Realizing
19. Comments on 'Reflections on 'A Review of Trends in Serious Gaming''
20. Our Princess Is in Another Castle: A Review of Trends in Serious Gaming for Education
21. Attitude and Self-Efficacy Change: English Language Learning in Virtual Worlds
22. Negotiation for Action: English Language Learning in Game-Based Virtual Worlds
23. Comments on "Reflections on 'A Review of Trends in Serious Gaming'"
24. The Assault on the Professions and the Restructuring of Academic and Professional Identities: A Bernsteinian Analysis
25. An Old Problem in a New Context: Rethinking the Relationship between Sociology and Educational Policy
26. Our Princess Is in Another Castle: A Review of Trends in Serious Gaming for Education
27. Situations, Interaction, Process and Affordances: An Ecological Psychology Perspective.
28. Locating an Ecological Psychology Methodology for Situated Action.
29. Negotiation for Action: English Language Learning in Game-Based Virtual Worlds
30. Attitude and Self-Efficacy Change: English Language Learning in Virtual Worlds
31. Perception of the Raison d'Etre in Anchored Instruction: An Ecological Psychology Perspective.
32. An Examination of the Impact of Tuning Students' Attention to Information in a Mathematics Problem on Their Problem-Solving Performance.
33. The Effects of Navigational and Generative Activities in Hypertext Learning on Problem Solving and Comprehension.
34. The Assault on the Professions and the Restructuring of Academic and Professional Identities: A Bernsteinian Analysis
35. The Unit of Analysis for Situated Assessment.
36. Situations, interaction, process and affordances: An ecological psychology perspective
37. Instructional Design for Situated Learning.
38. Multimedia Football Viewing: Embedded Rules, Practice, and Video Context in IVD Procedural Learning.
39. Imagery, Action, and Young Children's Spatial Orientation: It's Not Being There That Counts, It's What One Has in Mind
40. The unit of analysis for situated assessment
41. Understanding kiosk navigation: Using log files to capture hypermedia searches
42. Instructional design for situated learning
43. TPACK-L: teachers' pedagogical design thinking for the wise integration of technology.
44. Defining Distance Learning and Distance Education.
45. Neuroprotective potential of exercise preconditioning in stroke
46. Information Technology and the Sociology of Education: Some Preliminary Thoughts.
47. Chapter 10 - Game Narrative, Interactive Fiction, and Storytelling: Creating a “Time for Telling” in the Classroom
48. A role for FNDC5/Irisin in the beneficial effects of exercise on the brain and in neurodegenerative diseases.
49. THE EFFECTS OF NAVIGATIONAL AND GENERATIVE ACTIVITIES IN HYPERTEXT LEARNING ON PROBLEM SOLVING AND COMPREHENSION(1)
50. Credibility for New Literacies
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