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20 results on '"verkkopelit"'

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1. An Ethical Perspective on Loot Box Purchasing : Examining Psychosocial Antecedents and the Association with Indebtedness

2. Exploring early adolescents’ stressful IT use experiences

3. Physical activity, screen time and the incidence of neck and shoulder pain in school-aged children

4. Gambling and gaming during COVID-19 : The role of mental health and social motives in gambling and gaming problems

5. Introduction

6. In Search of Characters Without Signifiers

7. Player Reception of Change and Stability in Character Mechanics

10. Computer game as a pragmatic concept : ideas, meanings, and culture

11. Value Creation and Power Asymmetries in Digital Ecosystems : A Study of a Cloud Gaming Provider

12. Reconsidering passivity and activity in children’s digital play

15. Why Do Players Misuse Emotes in Hearthstone? : Negotiating the Use of Communicative Affordances in an Online Multiplayer Game

16. Games for enhancing basic reading and maths skills : A systematic review of educational game design in supporting learning by people with learning disabilities

18. Construction of a playspace : autoethnographical inquiry to temporal and spatial frames of the play experience of World of Warcraft

19. Design principles of educational virtual worlds for preschool children : a case study of JumpStart World Kindergarten's pedagogical methods

20. Social interaction in online multiplayer communities

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