1. マルチラテラル遠隔制御理論に基づくハプティックネットワークゲームの作成と通信遅延がQoEに及ぼす影響の調査(<特集>ハプティックコンテンツ)
- Subjects
Network delay ,ComputingMilieux_PERSONALCOMPUTING ,Haptic feeling ,Multi-lateral Tele-control ,Quality of Experience - Abstract
In this paper, the influence which it has on "Quality of Experience" (QoE) in the haptic network game is discussed. First, the control method for the haptic network game, in which a continuous dynamic interaction such as tug of war is realized, is described. Second, the subjective and objective evaluations of QoE are performed through a "Falling guidance game" using the proposed control method. Although QoE's deteriorates according to increase of communication delay is investigated in the five-step evaluation with MOS (Mean Opinion Score), it becomes clear that the degradation of QoE is not worried for a player in the range of domestic communication delay. Moreover, in regression analysis, it is suggested that the improvement of a future haptic network game should be done by a visual sense rather than the viewpoint of haptic sense. The proposed control method is considered that it is an adequate algorithm for practical use of a haptic network game since it can realize a dynamic interaction stably also in the environment of RTT (Round Trip Time) = 400 [ms].
- Published
- 2014