J. Liébana-Cabanillas, Francisco and Martínez-Fiestas, Myriam
Subjects
INFORMATION & communication technologies, BUSINESS education, SOCIAL skills, LEARNING strategies
Abstract
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*VIDEO games in education, *TEACHING methods, *EDUCATIONAL games, *INFORMATION & communication technologies, *LEARNING strategies, *AUDIOVISUAL education
Abstract
The introduction of video games in education has raised a number of possibilities, but also problems and doubts about the true potential. This built-in progressive scan the classroom process has put on the table a number of problematizations about how and why you can use video games to teach. The purpose of this paper is to make a small mapping on the subject, where we board the notion of serious games and some educational experiences that have used these tools in educational contexts. Finally, we put some basic notions about the possibilities of teaching with video games and raising some reviews and thoughts on the way forward in the coming years. [ABSTRACT FROM AUTHOR]
Published
2016
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