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33 results on '"Ruth Festl"'

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1. Social media literacy & adolescent social online behavior in Germany

2. Investigating problematic social media and game use in a nationally representative sample of adolescents and younger adults

3. Editorial: Media literacy as intergenerational project: skills, norms, and mediation

4. Online sexual engagement and psychosocial well-being: The mediating role of sexual victimization experiences

5. Cyberbullying, Online Addiction, and Sexting

6. Do smartphones and social network sites become more important when experiencing stress? Results from longitudinal data

7. Role of mothers’ and fathers’ Internet parenting for family climate

8. Die Bedeutung der elterlichen Interneterziehung für die Internetnutzung von Vor-, Grund- und Sekundarschulkindern

9. Longitudinal patterns of involvement in cyberbullying: Results from a Latent Transition Analysis

10. A Longitudinal Analysis of Gaming- and Non-Gaming-Related Friendships and Social Support among Social Online Game Players

11. Perpetrators on the internet: Analyzing individual and structural explanation factors of cyberbullying in school context

12. Sexist Games=Sexist Gamers? A Longitudinal Study on the Relationship Between Video Game Use and Sexist Attitudes

13. Psychosocial causes and consequences of online video game play

14. Beyond the 'core-gamer': Genre preferences and gratifications in computer games

15. The Individual or the Group: A Multilevel Analysis of Cyberbullying in School Classes

16. Longitudinal patterns of problematic computer game use among adolescents and adults-a 2-year panel study

18. Peer Influence, Internet use and Cyberbullying: A Comparison of Different Context Effects among German Adolescents

19. Militaristic Attitudes and the Use of Digital Games

20. The Role of Online Communication in Long-Term Cyberbullying Involvement Among Girls and Boys

21. Social Relations and Cyberbullying: The Influence of Individual and Structural Attributes on Victimization and Perpetration via the Internet

22. Problematic computer game use among adolescents, younger and older adults

23. Methodische Grundlagen der empirischen Studie

24. Von der Theorie zur Empirie: Forschungsfragen und Hypothesen

25. Cybermobbing im Kontext von Kommunikations- und Jugendforschung

27. Ausgangspunkt und Aufbau der Arbeit

28. Handlungstheoretische Grundlagen zur Erklärung von Cybermobbing

30. Ergebnisse der empirischen Studie

31. Aggression and Preference for First-Person Shooter and Action Games: Data From a Large-Scale Survey of German Gamers Aged 14 and Above

32. Longitudinal patterns of problematic computer game use among adolescents and adults--a 2-year panel study

33. Problematic computer game use among adolescents, younger and older adults

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