1. SNS Education Game for Upper-Grade Elementary School Students
- Author
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Masaki Fujikawa, Hajime Ikehara, and Yoshie Abe
- Subjects
ComputingMilieux_COMPUTERSANDEDUCATION ,Mathematics education ,Christian ministry ,Information security ,Psychology - Abstract
A ratio of upper grades of elementary school children those who use SNS application has been increasing. The Japanese Ministry of Education has been promoting information morals education because the morals (which includes ethics, understanding and following the law, knowledge and skills of information security) is necessary. Meanwhile, most students do not receive hands-on classes on SNS when using PCs and tablets in schools. Hence, it is hard to say a concept "to be proactive, interactive, and learning deeply" from the guidelines has been achieved. We developed a prototype SNS education game to achieve the concept. This game is designed to fulfill six conditions for a game to be "proactive, interactive, and learning deeply" and takes into account the characteristics of pupils. Evaluation results of this game show that most participants wanted to learn more about how to become responsible digital citizens after playing the game.
- Published
- 2020
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