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13 results on '"Karlsen, Faltin"'

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1. Affordances of Digital Detox Applications: Exploring Gamification and Undesign as Design Principles.

2. How digital devices transform literary reading: The impact of e-books, audiobooks and online life on reading habits.

3. You Can’t Smell Roses Online: Intruding Media and Reverse Domestication

4. Attention, ambivalence and algorithms: Publishers in the era of ubiquitous connectivity and expanding platforms.

5. Entrapment and near Miss: A Comparative Analysis of Psycho-Structural Elements in Gambling Games and Massively Multiplayer Online Role-Playing Games

6. Non-professional Activity on Television in a Time of Digitalisation

7. Intrusive media and knowledge work: how knowledge workers negotiate digital media norms in the pursuit of focused work.

8. Balancing Ethics, Art and Economics: A Qualitative Analysis of Game Designer Perspectives on Monetisation.

9. Temporal ambivalences in smartphone use: Conflicting flows, conflicting responsibilities.

11. A weak scientific basis for gaming disorder: Let us err on the side of caution.

12. You Can't Smell Roses Online.

13. KILLING IN CARMAGEDDON: HOW USERS INTERPRET VIOLENT ELEMENTS IN COMPUTER GAMES.

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