36 results on '"Konstantas, Dimitri"'
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2. Physiological and Brain Activity After a Combined Cognitive Behavioral Treatment Plus Video Game Therapy for Emotional Regulation in Bulimia Nervosa: A Case Report
3. A comparative analysis of simple ranking process and faire un Choix Adéquat method
4. A decision analysis model for material selection using simple ranking process
5. A cleaner supplier selection model using rate-weight connected vectors processor (RWCVP): Type I
6. The vital-immaterial-mediocre multi-criteria decision-making method
7. MUTRISS: A new method for material selection problems using MUltiple-TRIangles scenarios
8. System innovation in transport with automated minibuses and ITS: the citizen centric approach of AVENUE
9. Soft cluster-rectangle method for eliciting criteria weights in multi-criteria decision-making.
10. Ranking based on optimal points and win-loss-draw multi-criteria decision-making with application to supplier evaluation problem
11. Enhance daily live and health of elderly people
12. UltraSense: A Self-Calibrating Ultrasound-Based Room Occupancy Sensing System
13. Adaptive power switching technique for ultrasonic motion sensors
14. F2D: A Location Aware Fall Detection System Tested with Real Data from Daily Life of Elderly People
15. To be more independent or more dependent? The evolution mechanism of co-innovation between digital platforms and content creators.
16. INTRODUCING ALTERNATIVES RANKING WITH ELECTED NOMINEE (ARWEN) METHOD: A CASE STUDY OF SUPPLIER SELECTION.
17. Video Game Therapy for Emotional Regulation and Impulsivity Control in a Series of Treated Cases with Bulimia Nervosa
18. The Facial and Subjective Emotional Reaction in Response to a Video Game Designed to Train Emotional Regulation (Playmancer)
19. A Supplier Selection Model Using Alternative Ranking Process by Alternatives' Stability Scores and the Grey Equilibrium Product.
20. Agent-based commercial dissemination of electronic information
21. An application of augmented MDA for the extended healthcare enterprise
22. Muse: a multimedia filing system
23. The Use of Videogames as Complementary Therapeutic Tool for Cognitive Behavioral Therapy in Bulimia Nervosa Patients.
24. Explicit and Implicit Emotional Expression in Bulimia Nervosa in the Acute State and after Recovery.
25. Video games as a complementary therapy tool in mental disorders: PlayMancer, a European multicentre study.
26. The Grey Ten-Element Analysis Method: A Novel Strategic Analysis Tool.
27. PlayMancer: Games for Health with Accessibility in Mind.
28. Playmancer Project: A Serious Videogame as an Additional Therapy Tool for Eating and Impulse Control Disorders.
29. Commercialization of electronic information.
30. A Study on Security and Privacy Guidelines, Countermeasures, Threats: IoT Data at Rest Perspective.
31. A Comprehensive Study of Security and Privacy Guidelines, Threats, and Countermeasures: An IoT Perspective.
32. HOVERING INFORMATION.
33. Playmancer project: a serious videogame as an additional therapy tool for eating and impulse control disorders.
34. Mobile patient monitoring: the MobiHealth system.
35. Wireless body area networks for healthcare: the MobiHealth project.
36. MobiHealth: ambulant patient monitoring over next generation public wireless networks.
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