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2. Web-Based Spatial Training Using Handheld Touch Screen Devices

6. Landscape Design Outdoor–Indoor VR Environments User Experience.

7. Design and Validation of an Open Source 3D Printer Based on Digital Ultraviolet Light Processing (DLP), for the Improvement of Traditional Artistic Casting Techniques for Microsculptures.

9. Flexible 3D Printed Molds for Educational Use. Digital Fabrication of 3D Typography.

10. The Classroom as a Makerspace: Use of Tablets and Cutting Plotter to Create Pop-Up Cards in Educational Environments.

11. Navigation Tasks in Desktop VR Environments to Improve the Spatial Orientation Skill of Building Engineers.

12. Ceramic Workshop Adapted with 3D Technologies to Improve the Self-Esteem of People with Disabilities.

13. A Geospatial Thinking Multiyear Study.

14. Spatial Orientation Skill Performance with a Workshop Based on Green Infrastructure in Cities.

15. Think Spatially With Game Engine.

16. Enhancing Creative Thinking in STEM with 3D CAD Modelling.

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