27 results on '"Waterworth, John"'
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2. The Virtual Human Resource Development (VHRD) Approach: An Integrative Literature Review
3. The virtual human resource development (VHRD) approach: an integrative literature review
4. Creativity and Sensation: The Case for Synaesthetic Media
5. From intention to action: The role of presence
6. Designing virtual selectors for surgeons
7. Effectiveness of Intergenerational Exchange Programs Between Adolescents and Older Adults: A Systematic Review.
8. Call for Special Issue Papers: The Psychosocial Impacts of Digital Travel: Deadline for Manuscript Submission: July 31, 2022.
9. A randomized controlled trial of brain training with non-action video games in older adults: results of the 3-month follow-up.
10. An ICT-mediated social network in support of successful ageing.
11. Brain training with non-action video games enhances aspects of cognition in older adults: a randomized controlled trial.
12. AGNES: Connecting people in a multimodal way.
13. CAPTURING USER EXPERIENCES OF MOBILE INFORMATION TECHNOLOGY WITH THE REPERTORY GRID TECHNIQUE.
14. On Feeling (the) Present.
15. Tools, Perspectives and Avatars in Blended Reality Space.
16. The Layers of Presence: A Bio-cultural Approach to Understanding Presence in Natural and Mediated Environments.
17. Focus, Locus, and Sensus: The Three Dimensions of Virtual Experience.
18. The ELF@Home project: Elderly sELFcare based on sELF-check of health conditions and sELF-fitness at home.
19. Is Fitspiration the Healthy Internet Trend It Claims to Be? A British Students' Case Study.
20. Not the Computer but the Place: Designing and Evaluating Future Ambient Spaces for Improved Quality of Life in the Elderly.
21. Special issue: Presence and interaction
22. From icons to interface models: designing hypermedia from the bottom up
23. Guest Editorial: Special Issue on Digital Travel.
24. Corrigendum: Brain training with non-action video games enhances aspects of cognition in older adults: a randomized controlled trial.
25. The ELF@Home project: Elderly sELF-care based on sELF-check of health conditions and sELF-fitness at home.
26. Tools, perspectives and avatars in blended reality space.
27. Dextrous and shared interaction with medical data: stereoscopic vision is more important than hand-image collocation.
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