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2. TPACK-L: Teachers' Pedagogical Design Thinking for the Wise Integration of Technology

3. In-person learning during the pandemic: Student take-up and school-level effects of remote and hybrid instruction on student outcomes.

4. Exercise hormone irisin is a critical regulator of cognitive function

5. The Impact of a Collaborative Wikipedia Assignment on Teaching, Learning, and Student Perceptions in a Teacher Education Program

6. Author Correction: Exercise hormone irisin is a critical regulator of cognitive function

10. Multimodal Analysis of Language Learning in World of Warcraft Play: Languaging as Values-Realizing

11. Comments on 'Reflections on 'A Review of Trends in Serious Gaming''

12. Our Princess Is in Another Castle: A Review of Trends in Serious Gaming for Education

13. Attitude and Self-Efficacy Change: English Language Learning in Virtual Worlds

14. Negotiation for Action: English Language Learning in Game-Based Virtual Worlds

16. The Assault on the Professions and the Restructuring of Academic and Professional Identities: A Bernsteinian Analysis

17. An Old Problem in a New Context: Rethinking the Relationship between Sociology and Educational Policy

19. Situations, Interaction, Process and Affordances: An Ecological Psychology Perspective.

20. Locating an Ecological Psychology Methodology for Situated Action.

23. Perception of the Raison d'Etre in Anchored Instruction: An Ecological Psychology Perspective.

24. An Examination of the Impact of Tuning Students' Attention to Information in a Mathematics Problem on Their Problem-Solving Performance.

25. The Effects of Navigational and Generative Activities in Hypertext Learning on Problem Solving and Comprehension.

27. The Unit of Analysis for Situated Assessment.

29. Instructional Design for Situated Learning.

34. TPACK-L: teachers' pedagogical design thinking for the wise integration of technology.

35. Information Technology and the Sociology of Education: Some Preliminary Thoughts.

36. A role for FNDC5/Irisin in the beneficial effects of exercise on the brain and in neurodegenerative diseases.

37. THE EFFECTS OF NAVIGATIONAL AND GENERATIVE ACTIVITIES IN HYPERTEXT LEARNING ON PROBLEM SOLVING AND COMPREHENSION(1)

38. POR QUE O CONHECIMENTO É IMPORTANTE PARA AS ESCOLAS DO SÉCULO XXI?

39. Multimodal analysis of language learning in World of Warcraft play: Languaging as Values-realizing.

40. Can educational research be about social justice? Opening a debate.

41. The future of education in a knowledge society: The radical case for a subject-based curriculum.

42. Why educators must differentiate knowledge from experience.

43. Attitude and Self-Efficacy Change: English Language Learning in Virtual Worlds.

44. INVESTIDA CONTRA AS PROFISSÕES E REESTRUTURAÇÃO DAS IDENTIDADES ACADÊMICAS E PROFISSIONAIS.

45. Constraints on Microcomputer Access for Visually Impaired Persons.

46. Rescuing the Sociology of Educational Knowledge from the Extremes of Voice Discourse: towards a new theoretical basis for the sociology of the curriculum.

48. Information Technology and the Sociology of Education: some preliminary thoughts.

50. On the politics of educational knowledge.

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