87 results on '"Young, Michael F."'
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2. TPACK-L: Teachers' Pedagogical Design Thinking for the Wise Integration of Technology
3. In-person learning during the pandemic: Student take-up and school-level effects of remote and hybrid instruction on student outcomes.
4. Exercise hormone irisin is a critical regulator of cognitive function
5. The Impact of a Collaborative Wikipedia Assignment on Teaching, Learning, and Student Perceptions in a Teacher Education Program
6. Author Correction: Exercise hormone irisin is a critical regulator of cognitive function
7. Locating an Ecological Psychology Methodology for Situated Action
8. A New Hope: Negotiating the Integration of Transmedia Storytelling and Literacy Instruction
9. Digital plagiarism: An experimental study of the effect of instructional goals and copy-and-paste affordance
10. Multimodal Analysis of Language Learning in World of Warcraft Play: Languaging as Values-Realizing
11. Comments on 'Reflections on 'A Review of Trends in Serious Gaming''
12. Our Princess Is in Another Castle: A Review of Trends in Serious Gaming for Education
13. Attitude and Self-Efficacy Change: English Language Learning in Virtual Worlds
14. Negotiation for Action: English Language Learning in Game-Based Virtual Worlds
15. Comments on "Reflections on 'A Review of Trends in Serious Gaming'"
16. The Assault on the Professions and the Restructuring of Academic and Professional Identities: A Bernsteinian Analysis
17. An Old Problem in a New Context: Rethinking the Relationship between Sociology and Educational Policy
18. Our Princess Is in Another Castle: A Review of Trends in Serious Gaming for Education
19. Situations, Interaction, Process and Affordances: An Ecological Psychology Perspective.
20. Locating an Ecological Psychology Methodology for Situated Action.
21. Negotiation for Action: English Language Learning in Game-Based Virtual Worlds
22. Attitude and Self-Efficacy Change: English Language Learning in Virtual Worlds
23. Perception of the Raison d'Etre in Anchored Instruction: An Ecological Psychology Perspective.
24. An Examination of the Impact of Tuning Students' Attention to Information in a Mathematics Problem on Their Problem-Solving Performance.
25. The Effects of Navigational and Generative Activities in Hypertext Learning on Problem Solving and Comprehension.
26. The Assault on the Professions and the Restructuring of Academic and Professional Identities: A Bernsteinian Analysis
27. The Unit of Analysis for Situated Assessment.
28. Situations, interaction, process and affordances: An ecological psychology perspective
29. Instructional Design for Situated Learning.
30. Imagery, Action, and Young Children's Spatial Orientation: It's Not Being There That Counts, It's What One Has in Mind
31. The unit of analysis for situated assessment
32. Understanding kiosk navigation: Using log files to capture hypermedia searches
33. Instructional design for situated learning
34. TPACK-L: teachers' pedagogical design thinking for the wise integration of technology.
35. Information Technology and the Sociology of Education: Some Preliminary Thoughts.
36. A role for FNDC5/Irisin in the beneficial effects of exercise on the brain and in neurodegenerative diseases.
37. THE EFFECTS OF NAVIGATIONAL AND GENERATIVE ACTIVITIES IN HYPERTEXT LEARNING ON PROBLEM SOLVING AND COMPREHENSION(1)
38. POR QUE O CONHECIMENTO É IMPORTANTE PARA AS ESCOLAS DO SÉCULO XXI?
39. Multimodal analysis of language learning in World of Warcraft play: Languaging as Values-realizing.
40. Can educational research be about social justice? Opening a debate.
41. The future of education in a knowledge society: The radical case for a subject-based curriculum.
42. Why educators must differentiate knowledge from experience.
43. Attitude and Self-Efficacy Change: English Language Learning in Virtual Worlds.
44. INVESTIDA CONTRA AS PROFISSÕES E REESTRUTURAÇÃO DAS IDENTIDADES ACADÊMICAS E PROFISSIONAIS.
45. Constraints on Microcomputer Access for Visually Impaired Persons.
46. Rescuing the Sociology of Educational Knowledge from the Extremes of Voice Discourse: towards a new theoretical basis for the sociology of the curriculum.
47. Think Games on the Fly, Not Gamify: Issues in Game-Based Learning Research.
48. Information Technology and the Sociology of Education: some preliminary thoughts.
49. Notes for a sociology of science education.
50. On the politics of educational knowledge.
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