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115 results

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1. Learning in Mean-Field Games.

2. Reinforcement Learning-Based Differential Evolution With Cooperative Coevolution for a Compensatory Neuro-Fuzzy Controller.

3. Pool-Based Sequential Active Learning for Regression.

4. Protection Degree and Migration in the Stochastic SIRS Model: A Queueing System Perspective.

5. Risk-Sensitive Mean-Field Games.

6. State Estimation for the Individual and the Population in Mean Field Control With Application to Demand Dispatch.

7. Stability Analysis of a More General Class of Systems With Delay-Dependent Coefficients.

8. An Analogue Neuromorphic Co-Processor That Utilizes Device Mismatch for Learning Applications.

9. On Lyapunov and Upper Bohl Exponents of Diagonal Discrete Linear Time-Varying Systems.

10. Discrete-Time Selfish Routing Converging to the Wardrop Equilibrium.

11. $\mathcal{DBSDA}$ : Lowering the Bound of Misclassification Rate for Sparse Linear Discriminant Analysis via Model Debiasing.

12. Learning Multimodal Parameters: A Bare-Bones Niching Differential Evolution Approach.

13. Dynamic Demand and Mean-Field Games.

14. Lower Bounds on the Proportion of Leaders Needed for Expected Consensus of 3-D Flocks.

15. A Collective Neurodynamic Optimization Approach to Nonnegative Matrix Factorization.

16. Linear Quadratic Risk-Sensitive and Robust Mean Field Games.

17. Small Noise May Diversify Collective Motion in Vicsek Model.

18. Backward Mean-Field Linear-Quadratic-Gaussian (LQG) Games: Full and Partial Information.

19. Sequential Compact Code Learning for Unsupervised Image Hashing.

20. Decentralized Convergence to Nash Equilibria in Constrained Deterministic Mean Field Control.

21. Graphical Nash Equilibria and Replicator Dynamics on Complex Networks.

22. Neural Network-Based Information Transfer for Dynamic Optimization.

23. Linear Quadratic Mean Field Games: Asymptotic Solvability and Relation to the Fixed Point Approach.

24. Competition and Collaboration in Cooperative Coevolution of Elman Recurrent Neural Networks for Time-Series Prediction.

25. A One-Class Kernel Fisher Criterion for Outlier Detection.

26. A Unified Stochastic Hybrid System Approach to Aggregate Modeling of Responsive Loads.

27. Linear–Quadratic Mean-Field Game for Stochastic Delayed Systems.

28. Modified Multivalued Neuron With Periodic Tolerant Activation Function.

29. Feature Learning for Image Classification Via Multiobjective Genetic Programming.

30. Gaussian Classifier-Based Evolutionary Strategy for Multimodal Optimization.

31. Global Analysis of a Continuum Model for Monotone Pulse-Coupled Oscillators.

32. Nash, Social and Centralized Solutions to Consensus Problems via Mean Field Control Theory.

33. $\epsilon$-Nash Equilibria for Partially Observed LQG Mean Field Games With a Major Player.

34. SpikeTemp: An Enhanced Rank-Order-Based Learning Approach for Spiking Neural Networks With Adaptive Structure.

35. Classifying Stress From Heart Rate Variability Using Salivary Biomarkers as Reference.

36. Two Machine Learning Approaches for Short-Term Wind Speed Time-Series Prediction.

37. A Low Power Trainable Neuromorphic Integrated Circuit That Is Tolerant to Device Mismatch.

38. What Goes Up…: World Population Growth has Slowed, and Some Countries are Actually Declining: Numbers Don't Lie.

39. Dynamic Control of Agents Playing Aggregative Games With Coupling Constraints.

40. Sampled Observability and State Estimation of Linear Discrete Ensembles.

41. Hierarchical Multiagent Reinforcement Learning for Allocating Guaranteed Display Ads.

42. Strict Smooth Lyapunov Functions and Vaccination Control of the SIR Model Certified by ISS.

43. Ensemble Observability of Linear Systems.

44. Sparse Linear Ensemble Systems and Structural Controllability.

45. Game Interactions and Dynamics on Networked Populations.

46. Towards A Theoretical Framework for Analysis and Intervention of Random Drift on General Networks.

47. Evolutionarily Stable Strategy of Networked Evolutionary Games.

48. Cooperative Phenomena in Networks of Oscillators With Non-Identical Interactions and Dynamics.

49. Single-Stage and Cascade Design of High Order Multiplierless Linear Phase FIR Filters Using Genetic Algorithm.

50. Escort Function Definitions for Feasible Region Flexibility in Applications of Replicatorlike Dynamics With Constraints.