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1. Simulating Classroom Interactions at Scale for the Improvement of Practice-Based Teacher Education. WCER Working Paper No. 2022-3

2. CALL and Professionalisation: Short Papers from EUROCALL 2021 (29th, Online, August 26-27, 2021)

3. Exploring Gender-Based Effects of Virtual Laboratory against Paper-Based Practices towards Real Chemistry Practical in Tanzanian Secondary Schools

4. Interactive Books for Preschool Children: From Traditional Interactive Paper Books to Augmented Reality Books: Listening to Children's Voices through Mosaic Approach

5. Virtual Exchange and 21st Century Teacher Education: Short Papers from the 2019 EVALUATE Conference (León, Spain, September 2019)

6. Annual Proceedings of Selected Research and Development Papers Presented at the Annual Convention of the Association for Educational Communications and Technology (43rd, Online, 2020). Volume 1

7. CALL and Complexity: Short Papers from EuroCALL 2019 (27th, Louvain-la-Neuve, Belgium, August 28-31, 2019)

8. Current and Future Uses of Augmented Reality in Higher Education. IDEA Paper #81

9. CFD simulations for paper-based DNA amplification reaction (LAMP) of Mycobacterium tuberculosis-point-of-care diagnostic perspective.

10. Annual Proceedings of Selected Papers on the Practice of Educational Communications and Technology Presented at the Annual Convention of the Association for Educational Communications and Technology (42nd, Las Vegas, Nevada, 2019). Volume 2

11. Annual Proceedings of Selected Research and Development Papers Presented at the Annual Convention of the Association for Educational Communications and Technology (40th, Jacksonville, Florida, 2017). Volume 1

12. Professional Development in CALL: A Selection of Papers

13. Annual Proceedings of Selected Research and Development Papers Presented at the Annual Convention of the Association for Educational Communications and Technology (41st, Kansas City, Missouri, 2018). Volume 1

14. Annual Proceedings of Selected Research and Development Papers Presented at the Annual Convention of the Association for Educational Communications and Technology (39th, Las Vegas, Nevada, 2016). Volume 1

15. Usability of Virtual Reality for Basic Design Education: A Comparative Study with Paper-Based Design

16. From Experiencing to Expressing: A Virtual Reality Approach to Facilitating Pupils' Descriptive Paper Writing Performance and Learning Behavior Engagement

18. Manipulating 3D-Printed and Paper Models Enhances Student Understanding of Viral Replication

19. Simulated vs. Hands-On Laboratory Position Paper

20. An Augmented Paper Game with Socio-Cognitive Support

21. Musical Peddy-Paper: A Collaborative Learning Activity Suported by Augmented Reality

22. Impact of Catheter Orientation on Cardiac Radiofrequency Ablation

23. Using Machine Learning Techniques to Improving Average Treatment Effect Estimates in Small-Scale Randomized Controlled Trials. Working Paper. WR-A1004-1

24. Creating Accessible Spaces for Experiential Learning in an Online Environment

25. Annual Proceedings of Selected Papers on the Practice of Education Communications and Technology Presented at the Annual Convention of the Association for Educational Communications and Technology (38th, Indianapolis, Indiana, 2015). Volume 2

26. Annual Proceedings of Selected Research and Development Papers Presented at the Annual Convention of the Association for Educational Communications and Technology (38th, Indianapolis, Indiana, 2015). Volume 1

27. Minimizing Energy Consumption of Educational Buildings by Testing Alternatives of Green Envelopes in Alexandria

28. Editor's Introduction: Best of Papers From the 17th International Conference on Cognitive Modeling.

29. Learn Languages, Explore Cultures, Transform Lives. Selected Papers from the 2015 Central States Conference on the Teaching of Foreign Languages

30. ESOL Pre-Service Teachers' Experiences and Learning in Completing a Reflection Paper and Digital Storytelling

31. Proceedings of International Conference on Research in Education and Science (Antalya, Turkey, April 1-4, 2021). Volume 1

32. Proceedings of International Conference on Research in Education and Science (Antalya, Turkey, April 1-4, 2021). Volume 1

33. Proceedings of International Conference on Social and Education Sciences (Chicago, Illinois, October 15-18, 2020)

34. Systematic Procedure for Drawing Lewis Structures Based on Electron Pairing Priority and the Explicit Use of Donor Bonds: An Alternative to the Normal Procedure Which Can Be Pen and Paper Based or Automated on a PC in User Interactive 3D

35. Metapopulation model of rock-scissors-paper game with subpopulation-specific victory rates stabilized by heterogeneity.

36. Research Paper: Investigation of Frequency Spectrum and Poincaré Surfaces in Double Pendulum

37. Artificial life and intelligent agents: second international symposium, ALIA 2016, Birmingham, UK, June 14-15, 2016, revised selected papers.

38. Analysis of the Educational Impact of M-Learning and Related Scientific Research

39. Comparing the 3D Augmented Reality Sandbox and a 2D Paper Map's Effects on Student Learning and Cognitive Load among University Undergraduates: Applying Multimodal and Embodied Interaction Theories to Teaching Topographic Map Skills

40. A Qualitative Comparison of Mathematics Teachers' and Students' Experiences in a Virtual Reality Algebra Application

41. 松厚度对高效滤纸结构和性能影响 的数值模拟研究.

42. Introduction to the Issue on Computational Models of Memory: Selected Papers From the International Conference on Cognitive Modeling.

43. Order selection for heterogeneous semiparametric hidden Markov models.

44. Value of a Mobile Game-Based App towards Education for Sustainability

45. Web Viewers for Educational VR Contents

46. SpEakWise VR: Exploring the Use of Social Virtual Reality in Telecollaborative Foreign Language Learning between Learners of English and German

47. Learning Episodes in an Intercultural Virtual Exchange: The Case of Social High-Immersion Virtual Reality

48. Verbal and Nonverbal Communication in High-Immersion Virtual Reality for Language Learners

49. Using Augmented Reality for Collaborative Multimodal Storytelling

50. Martin Award Paper: Development of Interactive Virtual Laboratories to Help Students Learn Difficult Concepts in Thermodynamics