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1. Virtual Exchange and 21st Century Teacher Education: Short Papers from the 2019 EVALUATE Conference (León, Spain, September 2019)

2. Gold Star: Enhancing Student Engagement through Gameful Teaching and Learning. IDEA Paper #75

3. Integrating Smartphone-Controlled Paper Airplane into Gamified Science Inquiry for Junior High School Students

4. Sustainable Innovations for Lifestyle, SDGs, and Greening Education

5. 'That’s Our Game!': Reflections on Co-designing a Robotic Game with Neurodiverse Children

6. Videogame Students in Portuguese Higher Education: Perceptions, Motivations, and Playing Habits – A Case Study

7. Data Driven Agents for User Experience Testing

8. The representation of borders as historic liminal spaces in digital games: The case of Papers, Please!

12. Nine Challenges for Immersive Entertainment

13. Practice through Play Using Mobile Technology

15. Virtual Reality Games for Children with ADHD in Formal Education

16. AI in (and for) Games

17. An interactive game for training reasoning about paper folding.

18. Recruiting the Next Generation of Information Technology Professionals

19. Using Force-Feedback Haptic Effects to Develop Serious and Entertainment Games Accessible for Visually Impaired People

21. Teaching Model Checking via Games and Puzzles

22. Fostering Adaptive Organizations: Some Practical Lessons from Space Pirates

23. The Results of an Iterative Evaluation Process of an Mhealth Application for Rewarding Healthy Behaviour Among Older Adults

24. Reinforcement Learning for Playing WrapSlide

25. Human-Computer Interaction – Game-Based Learning

26. Learning from Monte Carlo Rollouts with Opponent Models for Playing Tron

27. Language Games in Primary Mathematics

29. Examination of Self-Regulation Skills of Preschoolers in Terms of the Home Environment Variables

31. Technology in the Perception of English Teachers in Southern Brazil Schools

32. Rethinking the Classification of Games and Sports in Physical Education: A Response to Changes in Sport and Participation

33. Constructing Shared Understanding of Complex Interdisciplinary Problems: Epistemic Games in Interdisciplinary Teamwork

34. Ambush strategy enhances organisms' performance in rock–paper–scissors games.

38. Digital Literacy Practices of Young Children in Informal Learning Spaces

39. Knowledge Management of Games for Decision Making

40. Designing Postdigital Curators: Establishing an Interdisciplinary Games and Mixed Reality Cultural Heritage Network

41. Psychological Applications and Trends 2024

42. Computer Game-Based Foreign Language Learning: Its Benefits and Limitations

43. Uncovering Failures of Game Design for Educational Content (and How to Fix Them)

44. Learning to Play Donkey Kong Using Neural Networks and Reinforcement Learning

45. Website Analysis in the Context of Practicing Geography: From First Impression to Recommendation – Case Study

46. Asymptotic behavior of a kinetic approach to the collective dynamics of a rock-paper-scissors binary game.

47. Indagante: A Proposal for a Social Multiplatform Game to Motivate Interaction in the Living Room

48. AI Researchers, Video Games Are Your Friends!

49. Representation of Intractable Objects and Action Sequences in VR Using Hand Gesture Recognition

50. Affective Classification of Gaming Activities Coming from RPG Gaming Sessions