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2. Gaming the System: The Perverse Incentives of Research Impact Metrics.
3. Selfies, Scavenger Hunts, and Scrawls: How the Vise Library Used Social Media to Increase Usage.
4. Engaging With Libraries via Games.
5. The Lazy Man's Guide to Helping Others.
6. What About the Hardware?: Hardware-assisted encoding is changing the live transcoding game. Here's a look at how the players from NVIDIA, Intel, and NGCodec perform.
7. Playing the Game With New Rules.
8. From CD-ROMs to Ebooks.
9. HOW GAMING Could Improve Information Literacy.
10. The Potential of Gaming on K--12 Education.
11. Ask the kids!
12. Get Out!
13. Elsevier Challenges Library Community.
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