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1. HOW TO DESIGN Fun Math Games for Kids, Teens, Seniors, and In-Betweeners.

2. Gaming the System: The Perverse Incentives of Research Impact Metrics.

3. Selfies, Scavenger Hunts, and Scrawls: How the Vise Library Used Social Media to Increase Usage.

4. Engaging With Libraries via Games.

5. The Lazy Man's Guide to Helping Others.

7. Playing the Game With New Rules.

8. From CD-ROMs to Ebooks.

9. HOW GAMING Could Improve Information Literacy.

10. The Potential of Gaming on K--12 Education.

11. Ask the kids!

12. Get Out!

13. Elsevier Challenges Library Community.