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1. Virtual Exchange and 21st Century Teacher Education: Short Papers from the 2019 EVALUATE Conference (León, Spain, September 2019)

2. Integrating Smartphone-Controlled Paper Airplane into Gamified Science Inquiry for Junior High School Students

3. The representation of borders as historic liminal spaces in digital games: The case of Papers, Please!

4. Annual Proceedings of Selected Research and Development Papers Presented at the Annual Convention of the Association for Educational Communications and Technology (36th, Anaheim, California, 2013). Volume 1

5. Annual Proceedings of Selected Research and Development Papers Presented at the Annual Convention of the Association for Educational Communications and Technology (35th, Louisville, Kentucky, 2012). Volume 2

6. Annual Proceedings of Selected Research and Development Papers Presented at the Annual Convention of the Association for Educational Communications and Technology (35th, Louisville, Kentucky, 2012). Volume 1

7. Annual Proceedings of Selected Research and Development Papers Presented at the Annual Convention of the Association for Educational Communications and Technology (31st, Orlando, FL, 2008)

8. Annual Proceedings of Selected Research and Development Papers Presented at the National Convention of the Association for Educational Communications and Technology (28th, Orlando, Florida, 2005). Volume 2

10. Practice through Play Using Mobile Technology

14. An interactive game for training reasoning about paper folding.

16. Paper-Based Aids for Learning with a Computer-Based Game

19. Operations Strategy with Paper Boats

20. Using Role Playing in Argument Papers to Deconstruct Stereotypes.

23. Technology in the Perception of English Teachers in Southern Brazil Schools

24. Rethinking the Classification of Games and Sports in Physical Education: A Response to Changes in Sport and Participation

25. Constructing Shared Understanding of Complex Interdisciplinary Problems: Epistemic Games in Interdisciplinary Teamwork

26. Ambush strategy enhances organisms' performance in rock–paper–scissors games.

30. Psychological Applications and Trends 2024

33. Asymptotic behavior of a kinetic approach to the collective dynamics of a rock-paper-scissors binary game.

34. Primary School Teachers' Attitude to Board-Games and Their Board-Game Playing Practice

37. From Clicks to Constructs: An Examination of Validity Evidence of Game-Based Indicators Derived from Theory

39. Interpersonal neural synchrony when predicting others' actions during a game of rock-paper-scissors.

40. Software Platform for Gamification in the Unified State Examination Preparation Activities

41. A Feynman--Kac approach to a paper of Chung and Feller on fluctuations in the coin-tossing game.

42. Adaptive rock-paper-scissors game enhances eco-evolutionary performance at cost of dynamic stability.

43. Preparing Future Designers for Their Role in Co-Design: Student Insights on Learning Co-Design

44. New Directions in the Conceptualization and Operationalization of Children's Home Learning Environment

45. From a CV to an ePortfolio: An Exploration of Adult Learner's Perception of the ePortfolio as a Jobseeking Tool

46. Mistakes can stabilise the dynamics of rock-paper-scissors games.

47. Unsettling Childhood Literacies: Contamination as Collaboration in Transmedia Encounters

48. Policing the Border in Lucas Pope's Computer Game Papers, Please.

49. Dungeons and Dragons and Digital Writing: A Case Study of Worldbuilding

50. Relating Students' Proportional Reasoning Level and Their Understanding of Fair Games