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1. Telecollaboration and Virtual Exchange across Disciplines: In Service of Social Inclusion and Global Citizenship

2. Education's Role in Preparing Globally Competent Citizens. BCES Conference Books, Volume 12

3. Let's Play: The Use of Improv Games in Change Management Training: A Case Study

5. Effectiveness of Selected Teaching Strategies in Relation to the Learning Styles of Secondary School Students in India

6. Exploring the use of mobile phones by children with intellectual disabilities: experiences from Haryana, India.

8. New champions of preferential trade? Two-level games in China's and India's shifting commercial strategies.

9. Cronyism and corruption in India: A game theoretic analysis.

10. Play India Youth Games (Khelo India): Scheme for Promotion of Sports in India.

11. An Overview of Gambling in India.

12. EDEN: Report on the European Distance Education Network (EDEN) Conference, 13–16 June 2017, Jönköping, Sweden.

13. An Exploratory Study of The Social Context for Cellphone-Based Learning Games in Rural India.

14. Two-level games on the trans-boundary river Indus: obstacles to cooperation.

15. Capturing the Holistic: The Need for Autoethnography in Game Studies.

16. Indian caste names and cooperation in the Prisoner's Dilemma.

17. Exploring the Effectiveness of Digital Games in Producing pro-Environmental Behaviors when Played Collaboratively and Individually: A Mixed Methods Study in India.

18. Impact of the COVID-19 pandemic on psychosocial health and well-being in South-Asian (World Psychiatric Association zone 16) countries: A systematic and advocacy review from the Indian Psychiatric Society.

19. IAPCON 2020: Conference Proceedings.

20. A whole new set of rules.

22. Religious Fragmentation, Social Identity and Conflict: Evidence from an Artefactual Field Experiment in India.

23. Effects of an awareness raising campaign on intention and behavioural determinants for handwashing.

24. Lalit Modi: Game changer.