65 results on '"Connolly, Thomas"'
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2. Chapter 5: The Willamette Valley
3. Cover
4. Chapter One: Archaeology, Ethnology, Ecology, and Human History on the Millennial Scale
5. Chapter 2: Northern Great Basin
6. Chapter 4: Lower Columbia and Oregon Coast
7. Preface and Acknowledgments
8. Chapter 3: Columbia Plateau
9. Chapter Seven: Oregon Native American Cultural Diversity and Integration with an Epilogue on Cultural Resource Management Archaeology in Oregon
10. Chapter 6: Southwestern Mountains and Valleys
11. Index
12. References
13. Systematic Literature Review
14. Introduction to XAI and Clinical Decision Support
15. Mohammed Khaïr-Eddine’s Secret Music
16. Integrating Assessment, Feedback, and Learning Analytics in Educational Games
17. Mohammed Khaïr-Eddine’s Secret Music
18. Translating the Night. On Paul Celan and Fragment 178 of René Char’s Feuillets d’Hypnos
19. Orpheus, pied-noir: Sartre, Sénac, and the Poetics of Algerian Becoming
20. Gamifying Teacher Training: Simulated Practice Learning for Future and Practising Teachers Interacting with Vulnerable Learners
21. Transitioning to Digital Games-based Learning: The Case of Scottish Universities
22. Integrating Assessment, Feedback, and Learning Analytics in Educational Games
23. Younger Dryas Archaeology and Human Experience at the Paisley Caves in the Northern Great Basin
24. America Builds a School System: A Short History of Education in the United States for Later Elementary and Junior High School Students. Bulletin, 1941, No. 12
25. A Randomised Controlled Trial to Evaluate Learning Effectiveness Using an Adaptive Serious Game to Teach SQL at Higher Education Level
26. Assessment Integration in Serious Games
27. A Survey of Academics’ Views of the Use of Web2.0 Technologies in Higher Education
28. Using Web 2.0 Tools to Support the Theoretical Constructs of Organisational Learning
29. Learning Styles in Adaptive Games-Based Learning
30. The Use of Games as an Educational Web2.0 Technology
31. Adopting the Use of Enterpise Mircoblogging as an Organisational Learning Approach
32. Are Web2.0 Tools Used to Support Learning in Communities of Practice
33. Neither Fallen Angel Nor Risen Ape
34. Learning 2.0
35. Games-Based Learning and Web 2.0 Technologies in Education: Motivating the “iLearner” Generation
36. Biomarkers of Vulnerable Atheromatous Plaques
37. Towards the Development of a Games-Based Learning Evaluation Framework
38. Games-Based E-Learning
39. Games for Learning
40. From E-Learning to Games-Based E-Learning
41. Using Games-Based Learning to Teach Software Engineering
42. Teaching Database Analysis and Design in a Web-Based Constructivist Learning Environment
43. Feedforward Torque Computations with the Aid of Maple V
44. The Metabolism of Inositol Phosphates
45. Middle Cretaceous Carbonates of the Mishrif Formation, Fateh Field, Offshore Dubai, U.A.E.
46. Chapter 1 - Biomarkers of Vulnerable Atheromatous Plaques: Translational Medicine Perspectives
47. Neither Fallen Angel nor Risen Ape
48. Evaluating Games-Based Learning
49. ARGuing for Multilingual Motivation in Web 2.0
50. Organisational Blogging
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