8,458 results on '"A. Nakagawa"'
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2. Optimal Execution Strategy Using Deep Q-Network with Heuristics Policy.
3. Analysis of Investment Behavior of Individual Investors in the FX Market: Influence of FOMC and Beige Book Information.
4. Does Executive Compensation with ESG Target Improve Firm's ESG Performance? - Evidence from Japan.
5. Relationship Between Qualitative Expressions in MD&A and Managements' Forecast Accuracy.
6. Dynamic Dual Sparse Topic Model: Integrating Temporal Dynamics and Sparsity with Spike and Slab Priors into Topic Model.
7. Extended Japanese Commonsense Morality Dataset with Masked Token and Label Enhancement.
8. Facial Expression Analysis from Upward-view Images for Comfortable Bicycle Riding.
9. Data-Driven Control System Using Machine Learning in Production Process.
10. Robust VAEs via Generating Process of Noise Augmented Data.
11. Combining Prompts with Examples to Enhance LLM-Based Requirement Elicitation.
12. Self-Adaptive System Implementation Framework Considering Execution Time Uncertainty.
13. Error Correction of Japanese Character-Recognition in Answers to Writing-Type Questions Using T5.
14. Two Experiments for Automatic Scoring of Handwritten Descriptive Answers.
15. Content-Based Similarity for Automatic Scoring of Handwritten Descriptive Answers.
16. Impact of Wavelength-Selective Band Switching on Path Protection in Multi-Band Optical Networks.
17. Dimensionality-Induced Information Loss of Outliers in Deep Neural Networks.
18. Self Decoupling-Reconstruction Network for Facial Expression Recognition.
19. Lf-Net:Generating Fractional Time-Series with Latent Fractional-Net.
20. Towards Automatic Generation of Systems-of-Systems Architectural Configurations.
21. Employing Discrete Controller Synthesis for Developing Systems-of-Systems Controllers.
22. MSSTNet: A Multi-Scale Spatio-Temporal CNN-Transformer Network for Dynamic Facial Expression Recognition.
23. QFESTA: Efficient Algorithms and Parameters for FESTA Using Quaternion Algebras.
24. Analysis of the Echo Chamber Caused by Unexpected Opinions.
25. Accelerating Feedback Control for QoE Fairness in Adaptive Video Streaming Over ICN.
26. Tender Document Analyzer with the Combination of Supervised Learning and LLM-based Improver.
27. Development of Data-driven Persona Including User Behavior and Pain Point through Clustering with User Log of B2B Software.
28. Technical Debt in Continuous Software Engineering: An Overview of the State of the Art and Future Trends.
29. Communication Multiplexing of Server with QUIC and SDN in Multihomed Networks.
30. Self-adaptive, Requirements-driven Autoscaling of Microservices.
31. Linking Vision and Multi-Agent Communication through Visible Light Communication using Event Cameras.
32. Development of a Model for Estimating Cognitive Function in the Elderly Using EEG and Heart Rate Variability.
33. Reflection of Individual Differences on Emotion Map for Kansei Evaluation of Packaging Design with Physiological Indexes.
34. Quick Blocking Operation of IDS/SDN Cooperative Firewall Systems by Reducing Communication Overhead.
35. Harnessing LLM Conversations for Goal Model Generation from User Reviews.
36. Automated Sperm Assessment Framework and Neural Network Specialized for Sperm Video Recognition.
37. Language Atlas of Japanese and Ryukyuan (LAJaR): A Linguistic Typology Database for Endangered Japonic Languages.
38. Drawing-type Search Method Focusing on Penguin's Abdominal Patterns for Enriching Observation Experiences in an Aquarium.
39. QoT-Aware Adaptive Multi-Band Networking over Hybrid Fibers Enabled by Wavelength-Selective Band Switching.
40. Cascadability of PPLN-Based Inter-Band Wavelength Conversion for Band-Switchable Multi-Band Optical Cross-Connect.
41. Demo: Flood Damage CyRealization with an Orchestrator Framework.
42. Stereo Vision System for Crop Height Measurement Using a Monocular Camera-Equipped Drone.
43. Exploring the Chameleon Effect in Metaverse Environments for Enabling Creative Communication.
44. Visualization of Brain States by EEG Signals Measured During VR Gameplay for Evaluation of VR Games.
45. Slicing and Visualizing F' Topologies with F'Prism.
46. Demonstrating Swarm Robots Capable of Cooperative Transitioning between Table and Wall.
47. Digitalizing educational workbooks and collecting handwritten answers for automatic scoring.
48. A Fundamental Evaluation of Candidate Answers Generation for Question Answering Using Wikidata.
49. High-Frame-Rate Projection with Thousands of Frames Per Second Based on the Multi-Bit Superimposition Method.
50. A Bayesian Network-Based Analysis of Changing Impact of Organizational Goals on Software Development.
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