33 results on '"De Gloria, Alessandro"'
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2. Memory-Efficient CMSIS-NN with Replacement Strategy
3. Serious Game for Education and Training of Industrial Managers respect Pandemics
4. Eco-driving Profiling and Behavioral Shifts Using IoT Vehicular Sensors Combined with Serious Games
5. Towards an IoT-enabled Dynamic Wireless Charging Metering Service for Electrical Vehicles
6. Designing an IoT Framework for Automated Driving Impact Analysis
7. Exploring Fuzzy Logic and Random Forest for Car Drivers’ Fuel Consumption Estimation in IoT-Enabled Serious Games
8. 3D software simulator for primary care training
9. IoT Grid Alignment Assistant System for Dynamic Wireless Charging of Electric Vehicles
10. Design and implementation of an IoT system for enhancing proprioception training
11. Building a Tangible Serious Game Framework for Elementary Spatial and Geometry Concepts
12. Deployment of serious gaming approach for safe and sustainable mobility
13. An IoT-inspired cloud-based web service architecture for e-Health applications
14. Requirements on learning analytics for facilitated and non facilitated games
15. The eSG Project: A Blended Learning Model for Teaching Entrepreneurship Through Serious Games.
16. A Gamified Short Course for Promoting Entrepreneurship among ICT Engineering Students
17. A Virtual Museum for Flemish artworks. A digital reconstruction of Genoese collections
18. Exploiting Real-Time EEG Analysis for Assessing Flow in Games
19. A Format of Serious Games for Higher Technology Education Topics: A Case Study in a Digital Electronic System Course
20. Embodied Conversational Human-Machine Interface with Wearable Body Sensors for Improving Geography Teaching
21. Games and Learning Alliance (GaLA) Supporting Education and Training through Hi-Tech Gaming
22. Towards a conversational agent architecture to favor knowledge discovery in serious games
23. Testing Cross-Platform Streaming of Video Games over Wired and Wireless LANs
24. A task annotation model for Sandbox Serious Games
25. Designing Cultural Heritage Contents for Serious Virtual Worlds
26. Exploring gaming mechanisms to enhance knowledge acquisition in virtual worlds
27. Exploring gaming mechanisms to enhance knowledge acquisition in virtual worlds.
28. An evaluation system for distributed-time VHDL simulation
29. Instruction-level parallelism in Prolog
30. An analysis of dynamic scheduling techniques for symbolic applications.
31. A non-deterministic scheduler for a software pipelining compiler.
32. An evaluation system for distributed-time VHDL simulation.
33. An evaluation system for application specific architectures.
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