49 results on '"De Russis, Luigi"'
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2. Nudging Users or Redesigning Interfaces? Evaluating Novel Strategies for Digital Wellbeing Through inControl
3. Towards A Visual Programming Tool to Create Deep Learning Models
4. Defining and Identifying Attention Capture Deceptive Designs in Digital Interfaces
5. Creating Dynamic Prototypes from Web Page Sketches
6. Dear Diary: On Documenting Novices’ Development Process
7. Style-Aware Sketch-to-Code Conversion for the Web
8. Designing for Meaningful Interactions and Digital Wellbeing
9. SIGCHI Turns 40: Honoring the Past, Celebrating the Present, and Envisioning the Next 40
10. Towards Understanding the Dark Patterns That Steal Our Attention
11. Exploring Hybrid: A (hybrid) SIG to discuss hybrid conferences
12. On How Novices Approach Programming Exercises Before and During Coding
13. TextCode: A Tool to Support Problem Solving Among Novice Programmers
14. On Computational Notebooks to Empower Physical Computing Novices
15. Reducing Risk in Digital Self-Control Tools: Design Patterns and Prototype
16. Coping with Digital Wellbeing in a Multi-Device World
17. Data4Good
18. HeyTAP
19. Systematic Variation of Preattentive Attributes to Highlight Relevant Data in Information Visualization
20. TAPrec
21. Towards detecting and mitigating smartphone habits
22. Touch-Based Ontology Browsing on Tablets and Surfaces
23. Empowering End Users in Debugging Trigger-Action Rules
24. The Race Towards Digital Wellbeing
25. Towards Computational Notebooks for IoT Development
26. Assessing Virtual Assistant Capabilities with Italian Dysarthric Speech
27. Collaborative Accessible Gameplay with One-Switch Interfaces
28. Improving the Effectiveness of SQL Learning Practice: A Data-Driven Approach
29. On The Advanced Services That 5G May Provide To IoT Applications
30. Easing IoT development for novice programmers through code recipes
31. A Debugging Approach for Trigger-Action Programming
32. On the design of an energy and user aware study room
33. XDN
34. A High-Level Approach Towards End User Development in the IoT
35. On the Benefit of Adding User Preferences to Notification Delivery
36. Assessing Virtual Assistant Capabilities with Italian Dysarthric Speech.
37. Estimate user meaningful places through low-energy mobile sensing
38. A Healthcare Support System for Assisted Living Facilities: An IoT Solution
39. Learning the Social Web: A Multidisciplinary Approach
40. Clocks, Bars and Balls
41. A context and user aware smart notification system
42. IoT Meets Exhibition Areas: A Modular Architecture to Improve Proximity Interactions
43. GNomon
44. HomeRules
45. Can We Make Dynamic, Accessible and Fun One-Switch Video Games?
46. Playable One-Switch Video Games for Children with Severe Motor Disabilities Based on GNomon
47. Playable one-switch video games for children with severe motor disabilities based on GNomon.
48. The smart home controller on your wrist
49. Can We Make Dynamic, Accessible and Fun One-Switch Video Games?
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