462 results on '"Feng Qian"'
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2. MuV2: Scaling up Multi-user Mobile Volumetric Video Streaming via Content Hybridization and Sharing.
3. Rethinking Process Management for Interactive Mobile Systems.
4. Deciphering the Enigma of Satellite Computing with COTS Devices: Measurement and Analysis.
5. Experiences of Deploying a Citywide Crowdsourcing Platform to Search for Missing People with Dementia.
6. OASIS: Collaborative Neural-Enhanced Mobile Video Streaming.
7. The Case for Boosting Mobile Application QoE via Smart Band Switching in 5G/xG Networks.
8. Virtual Reality, Real Pedagogy: A Contextual Inquiry of Instructor Practices with VR Video.
9. Practical Optical Camera Communication Behind Unseen and Complex Backgrounds.
10. Let All Be Whitened: Multi-Teacher Distillation for Efficient Visual Retrieval.
11. Passengers' Safety Matters: Experiences of Deploying a Large-Scale Indoor Delivery Monitoring System.
12. SMUFF: Towards Line Rate Wi-Fi Direct Transport with Orchestrated On-device Buffer Management.
13. Habitus: Boosting Mobile Immersive Content Delivery through Full-body Pose Tracking and Multipath Networking.
14. LEO Satellite vs. Cellular Networks: Exploring the Potential for Synergistic Integration.
15. Web Photo Source Identification based on Neural Enhanced Camera Fingerprint.
16. Visual-Aware Testing and Debugging for Web Performance Optimization.
17. Boundary-aware Backward-Compatible Representation via Adversarial Learning in Image Retrieval.
18. A Closer Look at Stand-Alone 5G Deployments from the UE Perspective.
19. SkipStreaming: Pinpointing User-Perceived Redundancy in Correlated Web Video Streaming through the Lens of Scenes.
20. Video Infringement Detection via Feature Disentanglement and Mutual Information Maximization.
21. ParliRobo: Participant Lightweight AI Robots for Massively Multiplayer Online Games (MMOGs).
22. Experience: A Three-Year Retrospective of Large-scale Multipath Transport Deployment for Mobile Applications.
23. The Wisdom of 1, 170 Teams: Lessons and Experiences from a Large Indoor Localization Competition.
24. Virtual Device Farms for Mobile App Testing at Scale: A Pursuit for Fidelity, Efficiency, and Accessibility.
25. Multi-Modal Vehicle Data Delivery via Commercial 5G Mobile Networks: An Initial Study.
26. MagicCloth: Protect User Privacy in AR Streaming.
27. POLYCORN: Data-driven Cross-layer Multipath Networking for High-speed Railway through Composable Schedulerlets.
28. Additive Engineering for High-Performance Inverted Large-Area Perovskite Solar Modules.
29. An In-Depth Measurement Analysis of 5G mmWave PHY Latency and Its Impact on End-to-End Delay.
30. Collaborative Online Learning with VR Video: Roles of Collaborative Tools and Shared Video Control.
31. TransVCL: Attention-Enhanced Video Copy Localization Network with Flexible Supervision.
32. Trinity: High-Performance Mobile Emulation through Graphics Projection.
33. A Large-scale Comprehensive Dataset and Copy-overlap Aware Evaluation Protocol for Segment-level Video Copy Detection.
34. Collaborative Filtering Algorithm Based on Item Popularity and Dynamic Changes of Interest.
35. Experience: practical indoor localization for malls.
36. SalientVR: saliency-driven mobile 360-degree video streaming with gaze information.
37. Vues: practical mobile volumetric video streaming through multiview transcoding.
38. Enhancing Quality of Experience for Collaborative Virtual Reality with Commodity Mobile Devices.
39. To Punctuality and Beyond: Meeting Application Deadlines with DTP.
40. YuZu: Neural-Enhanced Volumetric Video Streaming.
41. Tracking control of nonholonomic mobile robots with dynamic event-triggered strategy.
42. Resilient refinery planning based on two-stage adaptive robust optimization under uncertainty.
43. Hybrid mobile vision for emerging applications.
44. A Comparative Measurement Study of Commercial 5G mmWave Deployments.
45. Mobile access bandwidth in practice: measurement, analysis, and implications.
46. Vivisecting mobility management in 5G cellular networks.
47. How Will VR Enter University Classrooms? Multi-stakeholders Investigation of VR in Higher Education.
48. Topology Selection and Operation Strategy Design of the Soft Open Point in Looped Distribution Networks
49. Poster: QUIC is not Quick Enough over Fast Internet.
50. Volumivive: An Authoring System for Adding Interactivity to Volumetric Video.
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