254 results on '"Gilbert, L"'
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2. Incentivizing Information Gain in Hidden Information Multi-Action Games.
3. Factored Beliefs for Machine Agents in Decentralized Partially Observable Markov Decision Processes.
4. Automated Computer Network Exploitation with Bayesian Decision Networks.
5. Evolution of Combined Arms Tactics in Heterogeneous Multi-Agent Teams.
6. Exploring Provenance Needs in Software Reverse Engineering.
7. Gaming DevSecOps - A Serious Game Pilot Study.
8. Interactive Temporal Digital Forensic Event Analysis.
9. Middleware Unifying Framework for Independent Nodes System (MUFFINS).
10. Entropy-Based Team Self-Organization with Signal Suppression.
11. The Emergence of Division of Labor in Multi-Agent Systems.
12. Natural Evolution Speciation for NEAT.
13. Decentralized Control Strategies for Unmanned Aircraft System Pursuit and Evasion.
14. A Macro-Level Order Metric for Self-Organizing Adaptive Systems.
15. Digital Forensics Event Graph Reconstruction.
16. Informal Team Assignment in a Pursuit-Evasion Game.
17. On-Line Agent Detection of Goal Changes.
18. Predicting Trouble Ticket Resolution.
19. A Comparative Overview of the Education of Deaf Children in Central America, the Caribbean and Parts of South America.
20. The role of simulation frameworks in relation to experiments.
21. Automated Collection and Correlation of File Provenance Information.
22. Enhancing Multi-Objective Reinforcement Learning with Concept Drift.
23. Model AI Assignments 2017.
24. Distributed PowerShell Load Generator (D-PLG): A New Tool for Dynamically Generating Network Traffic.
25. Distributed PowerShell Load Generator (D-PLG): A Tool for Generating Dynamic Network Traffic.
26. Clustering-Based Online Player Modeling.
27. Activity Pattern Discovery from Network Captures.
28. Trajectory Generation with Player Modeling.
29. Multi-objective optimization of dead-reckoning error thresholds for virtual environments.
30. REDIR: Automated static detection of obfuscated anti-debugging techniques.
31. Narratives as a Fundamental Component of Consciousness.
32. Timing mark detection on nuclear detonation video.
33. Machine learning nuclear detonation features.
34. Insider Threat Detection Using Virtual Machine Introspection.
35. Estimation and Validation of the 3D Smooth-Turn Mobility Model for Airborne Networks.
36. Creating Super Timelines in Windows Investigations.
37. Removing parallax-induced changes in Hyperspectral Change Detection.
38. Improving occupancy grid FastSLAM by integrating navigation sensors.
39. WoLF Ant.
40. An FPGA System for Detecting Malicious DNS Network Traffic.
41. Evaluating Digital Forensic Options for the Apple iPad.
42. Simulating windows-based cyber attacks using live virtual machine introspection.
43. Stochastic feature selection with distributed feature spacing for hyperspectral data.
44. Electronic image stabilization using optical flow with inertial fusion.
45. Malware Type Recognition and Cyber Situational Awareness.
46. A Compiled Memory Analysis Tool.
47. Abstracting GIS layers from hyperspectral imagery.
48. Dynamic coalition formation under uncertainty.
49. A Trust-Based Multiagent System.
50. The Enhancement of Graduate Digital Forensics Education via the DC3 Digital Forensics Challenge.
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