1. Developing Pedagogically Appropriate Language Corpora through Crowdsourcing and Gamification
- Author
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Zviel-Girshin, Rina, Kuhn, Tanara Zingano, Luís, Ana R., Koppel, Kristina, Todorovic, Branislava Šandrih, Holdt, Špela Arhar, Tiberius, Carole, and Kosem, Iztok
- Abstract
Despite the unquestionable academic interest on corpus-based approaches to language education, the use of corpora by teachers in their everyday practice is still not very widespread. One way to promote usage of corpora in language teaching is by making pedagogically appropriate corpora, labelled with different types of problems (for instance, sensitive content, offensive language, structural problems), so that teachers can select authentic examples according to their needs. Because manually labelling corpora is extremely time-consuming, we propose to use crowdsourcing for this task. After a first exploratory phase, we are currently developing a multimode, multilanguage game in which players first identify problematic sentences and then classify them. [For the complete volume, "CALL and Professionalisation: Short Papers from EUROCALL 2021 (29th, Online, August 26-27, 2021)," see ED616972.]
- Published
- 2021